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Lovely little game, very cute! Unfortunately my eyes were fixated on the arrow, so I couldn't really look much at what was happening haha. but I did see that the cards stacked up in a very pretty way. You could've probably done a bit more with the arrow mechanic, but it was already quite difficult, so I'm unsure how...

At the end I thought: "Oh, they're having me pan the camera up into the sky to fade into credits or an ending sequence, so pretty!", but eventually I just met the edge of the sky background lmao. So that could've used some work lol

This entire game feels like something out of a fever dream (that's a good thing in this case), very unique and neat! 

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Thanks so much for the feedback! It's good to know that the arrow felt a bit lacking (even if you can't pin down exactly how you'd change it), and it's good to know that the extra focus made it hard to enjoy the visuals. I can play a lot with the balance to adjust that stuff in my next project thanks to feedback like this!

Haha, yeah, I didn't have enough time to figure out how to set camera limits before the deadline (this is my first game), but hopefully you enjoyed soaring through the skies that were there.

Thanks so much for playing and commenting!

Maybe having the arrow be more in the center (or having it be some other indicator, like the whole cat somehow signaling a direction. That would keep your eyes centered. And changing the card-release button (space) to be something you time instead of spam, might make the user feel more in control and the game be less hectic (...you were supposed to spam it right?)

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Oh, those are great suggestions, thanks!

Yeah, spamming is the "default" way that most people play based on reviews. You can technically take as long as you want as long as you keep matching the arrows the whole time, but the way it's setup, it definitely drives spamming as the go-to method.