Play game
Spin Clash's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1337 | 3.250 | 3.250 |
| Enjoyment | #1452 | 2.950 | 2.950 |
| Audio | #1542 | 2.800 | 2.800 |
| Creativity & Theme | #1568 | 3.200 | 3.200 |
| Overall | #1569 | 3.020 | 3.020 |
| Seriousness | #2048 | 2.900 | 2.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
Leave a comment
Log in with itch.io to leave a comment.





Comments
Very nice! The game's very fun, the graphics are cool and the idea is great too
Nice game! I would have liked more feedback on enemy/player collisions and a way to control the top better. Also, your game is very similar to our game :O insane coincidence.
Very fun and unique idea. It was quite difficult (I didn't get past wave 1) but that's just a skill issue on my part and doesn't affect the quality of the game. The art, audio and overall feel were all really good as well. My one suggestion would be to make the cord keyboard controlled, for example with the down arrow or something, as I fell it would make reacting to things slightly easier.
Fun game with cohesive gameplay.
I have two issues with the cord mechanic, first it takes my eye off the interesting action and puts it on pulling the cord. Two it hurt my hand doing it repetitively for so long.
I thought the progression was quite nice, although an exciting unique power or two could spice it up.
Yeah the cord idea was pointed out by others as well. We thought it was a great idea, but it doesn't fit good with others.
Yeah we wanted to create more unique powers but we got short on time.
Had a lot of fun dodging the bots. Very good game!!
I would have liked some way to control the movement on my own top. I spent a lot of time waiting for the enemies to come to sometimes.
i love beyblade burst so i like the idea and had fun playing this game. Good Job!
From one Beyblade lover to another, well done! <3
I loved the way that health was framed as RPM in this game.
A speedometer would have made it easier to visualize.
Great game!
Now that I think about it, its a really good suggestion. Could have made it more flashy but we were a bit short on tuuime
I loved beyblades as a kid so this was right down my alley! I saw someone else comment this as well, I think the rip mechanic might have worked better as like a charge and release keybind instead (? maybe ?). This would allow me to watch my beyblade instead of focusing on the ripper cord the whole time. But overall fantastic game!
I like the game and the game feel. One thing I would like to change is the mechanic to be so mouse heavy. I wanted to watch the beyblades knoch each other out but had to always look at my lever to pull it with the mouse.
Nice execution. Is this the start of a beyblade-like trend?
Keep following to know more!!!
And please post your highscores, we want to know how far people have taken this game to