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GraviSpin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1736 | 2.667 | 2.667 |
| Creativity & Theme | #1778 | 3.051 | 3.051 |
| Overall | #2033 | 2.708 | 2.708 |
| Seriousness | #2141 | 2.846 | 2.846 |
| Visuals | #2221 | 2.564 | 2.564 |
| Enjoyment | #2262 | 2.410 | 2.410 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Cool idea. But I required some time to understand that the grey areas of the planets where not the plantes, I avoided them to not collide to the planet but I didn't see any effect on the speed, then I realized that thos areas where the areas of effect.
Maybe an improvement could be to zoom out the camera to give more anticipation to the player and using some other thing to identify the areas of effect (maybe a radial gradient, some outline line...)
I do not understand what to do, but I like the art.
The idea is nice and the mechanics are pretty unique, one thing is probably I don't really understand what to do overall it's nice. Good job :D
Cool game, the idea is good. The ships movement is very unique, but maybe its too floaty. Also, I don't know when I'm about to leave the map and die. The music, visuals are good and the quotes at the end are a nice touch. Good job!
Decent idea! Conrols are kinda stiff tho, also wish there was "out of bound" indicator on map or radar
Cool Game! I like that the planets can boost you, but they can also fling you into the abyss ^^ "
Really cool idea! However, when I first spawned in I had no idea what I needed to do even after reading the "How2Play" part. A fix for this would be maybe put the first planet in range of the camera when you spawn and make the swarm spawn further back. The game was also unbelievably hard which might be skill issue but the ship felt like it was drifting in a completely different direction than I was pressing. Other than that I loved the music and especially the quotes every time you die although they could spend less time on the screen. With those fixes this could be a great game!
I don't know if this is my old computer acting up, but I could not move the ship?
Neat idea! Wish the controls were more snappy and turning would overpower the inertia of the ship faster. I liked the quotes when you die, very cute!
I love the idea of a game based around orbital mechanics, I just wish the physics was more accurate. Nice work!
Really liked this game! I personally felt that my rocket ship was very floaty and a little difficult to control, but I really enjoyed using gravitational assist to get my way. I would've liked a background so I could see where I was going at the beginning, but other than that, great game!
Love the gravity mechanic, pretty addictive to go further and faster. A background and some powerups would be a great addition also !
Fun game! The gravity slingshot mechanic is really satisfying. Nice work!
Very cool! i really liked gravity assisting its a very cool concept and its really fun too! it would be a bit better if you could see where the abyss starts on the mini map so you don't accidentally fling yourself into oblivion, but its still very fun!
Fun space navigation game, gave me flashbacks to trying to not die crashing into planets in Outer Wilds. I liked when the music kicked in too, it added to the awe of flying through space trying to run away from the swarm. The spaceship itself was hard to learn how to control, and one thing that I think could help is adding speckles of stars to the background. It can be very subtle even, but just having some reference point to track how fast you are moving would be very helpful.
Gravity assist to infinity is what we want!! 10/10
I loved throwing myself into the abyss lol! But was quite a good and challenging game! Good work!
Cool Game, I like the Idea of performing gravity slingshots to get further. It's pretty hard to control though and I died a lot - but at least this way I got to see more of the quotes xD
Pretty fun and challenging! I think the ship reacts a little too slow to direction shifts so I spend too much fuel trying to stabilize it, but I still had fun with it.