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The starting cutscene is really fun. I think it’s a fun idea that you state the context of the “VR” game to be the way to diagnose if we have a virus from a pandemic.

I appreciate a lot the setting to dark the background. It makes it safer from a photosensitive epilepsy perspective as well as motion sickness, because that pattern is dangerous. Although I think that we should get the same setting for the objects we jump on, and in a way, I mean, adjust the colors and choose what color scheme we want. because when it’s all dark, even though I can see the objects in black with a neon green outline, it feels a bit harder, I think. But it’s a good setting and it works well.

I had trouble figuring out how to progress in level 3 (?), where there seemed to be two possible ways to start. It was not very easy to progress past there, in fact I got stuck.

Another thing I didn’t enjoy so much was the voice of the narrator, tutorializing us through the game. It felt a bit like a robot-voice but with personality, like Portal, but I don’t think it added flavor to the game. I think it felt more like a direct inspiration that didn’t achieve something unique or new about it, so it ended up detracting from the immersion. I don’t know how I’d do it, perhaps with a normal voice or an actual TTS voice.

I love the potential of this having the possibility of becoming a VR game, although I’m not sure how that would work with the jumping. I’m never played a VR game where I had to jump.

I also thought it would be great if there were platforms in the middle in which I could make other platforms around me spin. So not only rotating at the start, but mid-climbing. I’m sure this happens later in the game, but if it doesn’t I think it should.

It’s a good concept but unfortunately too hard for me.

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Thank you for giving it a go! Appreciate you using the settings to darken the background as well! I don't disagree with you in terms of visibility, the platform's shaders needed to be adjusted but unfortunately, I didn't have much time to change it properly. 

Sorry to hear that you got stuck on level 3. You're the first person who find the level difficult and that's good actually! I didn't get to do much playtesting so I wasn't able to get a wide range of players that I could sample from. But I do apologize if you weren't able to solve it! Is it by any chance the way you jump? The jump needs to be held for you to be able to jump higher, perhaps that may be the issue here and I do apologize if that wasn't clear!

Also, I'm sorry to hear that you didn't like the narrator voice and thank you for your suggestions, I'll definitely look into it more! 

A VR game would be interesting but it would also be very tricky to make it accessible in terms of game environments and movement since VR can cause motion sickness easily if not done correctly unfortunately. 

I was thinking of your mentioned suggestion on adding into the game but there's a lot of game design implications there that I didn't have time to design the levels for since I'm working on this game solo, so I decided to keep it simple by having multiple rooms.

Again, thank you for the comment and I highly appreciate your feedback!