Yes, I saw the time it was posted. I'm glad you've found the right team to work with as it's not easy at all.
It's understandable about the static content. Just knowing that I could possibly just do that, instead of filling multiple roles like in the previous collaboration, like animator, asset maker, UI designer, etc. takes a lot of the weight off.
I have to ask, timewise on static game assets making, what are your expectations? I understand the foundation of the game is completed and functional, so only visually it needs the works. It's important to know your expectations, of course, when it comes to when something is delivered and when.