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Its Your Fault

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A member registered Oct 04, 2025

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I appreciate you reaching out, my friend! I do believe I've already found the person and team I'll be working with in the near future.
I wish you all the best of luck! 

Yes, I saw the time it was posted. I'm glad you've found the right team to work with as it's not easy at all. 
It's understandable about the static content. Just knowing that I could possibly just do that, instead of filling multiple roles like in the previous collaboration, like animator, asset maker, UI designer, etc. takes a lot of the weight off. 
I have to ask, timewise on static game assets making, what are your expectations? I understand the foundation of the game is completed and functional, so only visually it needs the works. It's important to know your expectations, of course, when it comes to when something is delivered and when. 

Hello there, good evening! Thank you for reaching out. I just checked your post and read through a bit about your background in your website. I have to say, I am impressed. Both by the drive for film making with all the awards, and game development. I've also studied filmmaking, but it was focused on animation since this was my major. Could you tell me what art role you want me to fill? I'm assuming its the art for the game's backgrounds, since this is what you've last commented on your post?

Thank you for reaching out! I had a look at your post a little before I made mine. 
While it is not something I am looking for. The idea behind your game is very intriguing, and I wish you all the best in your game development! 

Thank you!

It's not an awkward question at all! But I'm definitely not looking to expand my portfolio, currently. Midnight Special is my portfolio. I worked on all the visuals and animations for about 3 years, before I left the project. 
I'm not going for game jams at the moment. Because they're more time limited, work needs to be done faster and I don't have a lot the free time that allows it. 

I really appreciate the time you took to write all of this for me, truly 🌠 I can definitely see that you have great experience with dealing, with people. I am sorry to hear what you've gone through. I know its not easy, I just want to at least try, before going back working solo.

I don't have people around my age that I know, that work on games, unfortunately. That's why I'm trying places.
I appreciate your compliments about my art too! The 90's style was the goal, especially the first few images that are from Midnight Special.

I wish you all the best, my friend. Once again, thank you for sharing your struggles with me, as well as the advice.

(1 edit)

Hello everyone! I'm a pixel artist and animator looking to join someone in game development.

I'm 33 years old, I know age is important for some to know. I was the one responsible for the art and animation in the game Midnight Special. I'm currently developing an original top-down pixel RPG in Godot. I can work solo, but I'd like to find the right person or team to build something with long-term.

I've learned from the past collaboration, so I want to be upfront about how I work and what I expect from a partner:

What I'm looking for:

* A clear scope from the start ➡️ what role I'm being brought on for, and if that changes, we discuss and agree to it before it happens, not after.

* Agreed payment terms that are honoured on time, as agreed. OR revenue share ➡️ percentage based on my involvement, put in a contract.

* Clear communication from you too ➡️ what you expect of me, and what your own boundaries are, stated up front rather than assumed.

* A professional working relationship first. Friendship can grow naturally, but it's not the basis of how we work together or how I get paid/treated.

* If we agree on something ➡️ scope, credit, equity, decision-making. I expect that agreement to hold. Not renegotiated later because it's inconvenient.

* Respect for my time and boundaries, and clear, honest communication throughout.

* A sustainable pace. Game development should be consistent, but most of us have day jobs and lives, it doesn't get to override everything else all the time.

What I will not tolerate:

* Gaslighting, guilt-tripping, or minimizing my concerns ("sorry you feel that way").

* Hostility or foul language directed at people who disagree with you or critique the game. Opinions are fine but keep them respectful, or keep them to yourself.

* Boundary pushing after I've stated a limit.

* Repeated, significant delays on agreed monthly payments, especially with recurring excuses. Life happens occasionally, a pattern is a different thing.

* Misrepresenting me to third parties, or disputing payment for work that's already been delivered and accepted, out of spite after a disagreement.

I know this may sound like a lot, but what I'm essentially saying is: I'm looking for a normal person/team that wants to work on games, states their boundaries and expectations clearly, while respecting mine.

Some of my work: