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Sisyphus's Factory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #3013 | 2.049 | 2.556 |
| Audio | #3136 | 1.336 | 1.667 |
| Seriousness | #3226 | 1.871 | 2.333 |
| Overall | #3353 | 1.550 | 1.933 |
| Visuals | #3379 | 1.336 | 1.667 |
| Enjoyment | #3398 | 1.158 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I am sisyphus. I push the stone. i push 10 times. vitoria! i win. the dialogue didn't seem to be working, it's okay i understand anyway. nice game!
???? what lmao, thanks i think...
Haven't seen any games where spinning == rolling yet. Nice one.
Could do with a few bug fixes:
Perhaps some sort of obstacle/challenge for the player is also in order.
Having seen one of your replies, it seems you have a good game idea that wasn't fully realised in the timespan of the jam. Keep honing your Godot skills and get to work! Good luck!
/sandwurm from Team Basilika
oh, thanks for the comment!
yeah, i tried to fix the dialogue issue, but everything works fine inside godot, so i still haven't figured out what's causing the problem in the web version.
as for falling before the rock, it doesn't count because falling resets the rock. it was the simplest mechanic I could implement during the jam.
i'm still learning programming, but once i have the skills, i'll definitely come back and finish this project properly.
I love this idea! Sisyphus and incremental games seems like a really good match. If I were you, I would work on this game more.
Thank you! I'm really glad you liked the concept. I honestly enjoyed working on this idea, even i unable to do it in a minimum interesting way, definitely plan to come back to it
apparently pushing the stone backwards is also viable, was kinda forced to do it every time i got the stone up to the top
since this was made in godot i will suggest that you should try to use Area2D nodes to detect if the stone (which i assume is a RigidBody2D node) enters an area (like the top of the hill) using a body_entered signal rather than using the eternal void
to be honest though the concept of a boulder-rolling factory is amusing and it would be nice if it could be fleshed out one day
Thanks for the feedback, and for the Godot suggestion!
The fact that you can push the boulder back wasn't actually intended. I originally made a push area that only allowed pushing it to the right, cause the idea was that the player should always throw it into the void (other side of mountain). Unfortunately, i ran out of time before i could add the tutorial and story that explained why this was the intended behavior.
The story was supposed to be that, after Sisyphus throws the boulder over the mountain, it almost hits a woman. Since the game takes place many years later, stones have become scarce, so she starts collecting them and eventually helps Sisyphus automate the process. Zeus should eventually notice something was wrong, and the story would continue from there.
I honestly like this concept a lot, so i definitely want to revisit it once i've gained more experience from other small projects
A pretty cool game idea and I think you had a unique take on the idea of spinning, I would have loved to see the stone periodically getting harder to push or the hills getting bigger.
Thanks! I really appreciate the feedback. I was honestly a bit frustrated cause i couldn't add everything i wanted, and i even messed up the dialogue/story export. I definitely plan to come back to this project and improve it in the future
I like how instead of drawing out the rest of the stone you just wrote stone on it, that was funny. Also in your description you mentioned that there was an upgrade system? I don't see one.
Thanks for playing. The "stone" text was mostly because I ran out of time to make an actual model, so I tried to make the placeholder a bit funny lol
About the upgrade system. I had a lot of last-minute issues with saving/exporting, and even the story broke (after throwing the stone). I rushed to get a playable build submitted, and the description was written quickly with ai considering what i had intended, i tried until now fix the problem in send it so i forgot to remove the part about upgrades. Thanks for pointing it out.