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[INVESTIGATIVE MOUSE TRIAL]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1624 | 2.740 | 3.091 |
| Creativity & Theme | #2107 | 2.820 | 3.182 |
| Overall | #2373 | 2.482 | 2.800 |
| Seriousness | #2505 | 2.579 | 2.909 |
| Enjoyment | #2607 | 2.176 | 2.455 |
| Visuals | #2833 | 2.095 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Weirdly enough, every time I landed on anything on the wheel, I'd go back to the main menu and the levels would stop working so I couldn't continue. I had to re-launch for every level — which, that being said, it was quite fun. Unfortunately, the tutorial forgot to introduce the mechanic that if you hold space bar you can fly, which is needed for the spring level (I'd recommend just adding a change to the description real quick including the controls). I think the visuals and audio were charming (the voice acted rolling SFX somehow worked really well for what the game was going for), I do wish, as was mentioned by the other reviewer, that the wheel had a bigger impact of some kind. Oh, and I do wish the levels were a little more polished and longer, but it's still impressive enough for a game jam. Great job! Would be interested as to where this can go if you choose to continue working on this.
Interesting game! I really liked the level design and the gameplay itself. However, I don't understand how the wheel works or what its purpose is. Overall, the game has potential. Great game!
I had a hard time figuring out how to play but it got some good visuals nice job!!
Cool game! I actually had a good amount of fun with the core golfing like mechanic and had fun pushing the hamster to the end. I did get stuck on the spring level since they didn't launch me up high enough to bounce all the way up. I would have liked to see the spinning wheel at the end have an impact. I landed on yellow, then "punishment", and then red. Yellow didn't give a good answer, I didn't get punished, and red didn't give a negative prompt. With some more playtesting of the levels and some more interaction on the spinner, this would be great! I also liked the description on the itch page and I think it added some characterization, however it was really long.