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Orbituary's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #581 | 3.440 | 3.440 |
| Visuals | #870 | 3.604 | 3.604 |
| Overall | #1028 | 3.343 | 3.343 |
| Enjoyment | #1208 | 3.121 | 3.121 |
| Seriousness | #1265 | 3.341 | 3.341 |
| Creativity & Theme | #1551 | 3.209 | 3.209 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Very cool! i really liked the visuals although the controls were a bit hard to get at first, it was still pretty fun! and its amazing how you got so much content done in a week!
There's a lot going on in this game! Awesome job making this many systems in just a week. Spinning the wheel in the shop is a lot of fun once I realized I had to keep spinning harder. I really liked the tractor beam weapon that let you stop asteroids, and it seems to stop enemy projectiles too! After you grab projectiles with it, they seem to just stay where you leave them and don't resume firing, is this intended?
I turned the sfx slider down a tiny bit like the page suggested, but then it seemed like there was no sfx so I turned it back up again. The value for that slider may need to be tweaked again. I really liked the music, especially the calm piece for the shop.
Having an in game tutorial is awesome, especially for the jam. I love the humor you injected into it as well. However, in between text boxes you'll want to let the player test out their new knowledge so it sticks before moving on to the next one. It's tough to learn when the boxes keep coming at you, but I'm still very glad you had them since there is a lot to teach.
Great job!
Pretty cool and fun to fly around and shoot. Tutorial was way too much text, UI was too busy. I would try to simplify things and introduce stuff more slowly to the player. Nice touch with the music easter egg ;)
It's a cool game but the tutorial was a bit hard to understand. There was a lot of information at once that was hard for me to remember. It's also a bit hard to read the text since it keeps jumping between lines when new text appears. I did really like the spinning mechanic and all the upgrades. I really liked this game! Good job!
A very fun game overall. found some of the text a bit small but otherwise great.
I like the visuals! enjoyable game play too. Congrats
I love the text at the biggening!
Fun game! I really liked the space combat and the idea of spinning to “gear up” and get stronger it’s a cool mechanic. The music also stood out a lot and fits the vibe really well. The tutorial felt a bit rough, but I still enjoyed figuring things out. Nice work overall, and good luck with the Steam release!
A lot to process, but good visuals and great music! Did I hear a little bit of megalovania in the music? lol
Really good and ambitious game! The tutorial was a bit overwhelming but the gameplay was fun and quick!
Very well made game! Here is my honest review:
Pros
Cons
My suggestions/improvements
In overall I really liked your game. I hope you will continue to manage it further and release a full game. If you didn't understand something from what I have said, feel free to ask me.
Thank you for your detailed review!! Yeah i resonate with your points the tutorial mainly was a rush job just so at least we got the "info" in the game haha! Also we are now working on the control stuff thank you <3
Very cool gameloop! But to be honest, it was so much stuff, i did not know how where to begin.
I would love if you would simplify the game for a first and second level, and only give the full version when the player has played two tutorial levels.
The spinning seems like something the game could do without, outside of this jam, i don't really see the point :)
So much potential already, i followed you and i am super curious to see if you develop this further! (I would be very interested in playtesting if you like ;-)
Thank you!! Yeah spinning might be a dud mechanic, we would be glad to have you play test!! whats your discord handle? or i can write here to ping you ^^ Since the game is gonna be a bullet hell we will move to non html builds to support thousands of bullets and stuff
Nice! I sent you a friend request on discord... My handle is ChillZombie25