I liked the level design; the Undertale-style boss fight is really good. Would you like to try our game too? :)
Play game
ProtoMalfunction - "Mister Hand"'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #37 | 3.000 | 3.000 |
| Enjoyment | #63 | 2.429 | 2.429 |
| Overall | #65 | 2.518 | 2.518 |
| Concept | #74 | 2.357 | 2.357 |
| Presentation | #74 | 2.286 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MoonDevGames
Software used
Unity, Aseprite
Use of the limitation
You are a machine and you get out of a hand :)
Cookies eaten
No cookie :(
Comments
I liked the character sprite, though I wish I wouldn't move forwards so much when attacking. It felt like I took damage every time I tried to damage the hand. Though, I never died, so maybe it was okay.
I love your use of the limitation. Well played 😂Also love your character. Nice work!
First thought: “oh? A smash bros melee’s stage? The crea-hand?”
Fun entry, I wish there was music/sound design implemented and health bars! Also maybe separating the hand’s hitbox that deals damage to the character from the one receiving damage FROM the player, to avoid the player getting damaged to easily while trying to get a quick hit. Well done anyway :D
Heck yeah, mini master hand. Dude, boss battles like this are HARD to tune and get right, but I feel like you pulled it off. You left a good amount of time to give us opportunities to strike and learn his habits. The sprite animations were pretty slick. Well tuned strike combos, and sometimes you really have to time the jump perfectly to hit him.
At some point the hand disappeared for me-- seemed like that might've just been the end, but I thought I'd mention it in case that wasn't supposed to happen XD
I like that you have to literally get out of the hand in the beginning-- clever!
I liked this game a lot, it was super fun to try and kill the hand and the character felt really nice to play and the attacks were great. does the character have health because i didnt notice any actual damage? i did enjoy the game despite seemingly not being able to lose and i think it could easily be turned into an actual release, it has some great ideas in it.
Thanks so much!!!
Yeah the character does have health, but I didn't have much time for testing and all, so I gave it a bunch of extra health lol. Figured it'd be better to make it harder to lose rather than too hard to win. The player and the hand can each take 50 hits before dying.
I do actually really want to expand on this and turn it into a full game eventually :) but I have a different project I'm working on currently.
Nice "boss battle", good battle pacing and simple combos, i like that one, good job!
LMAO I love how you interpreted the theme of this jam.😂
A fun little game that obviously brings me back to my old super smashing days. Good Job!
Feeling the super smash brothers vibe against the hand! The combo system is pretty smooth and well implemented! I smashed the attack to “get outta hand” and then tried my best to kill him… he is too strong, ultra boss… so strong he doesn’t come with a health bar :D
Good Job!


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