Glad you enjoyed! Were you able to try the downloadable version to reduce lag? And yes, Minit was one of the game's biggest inspirations.
Jesscapade
Creator of
Recent community posts
Very solid entry! I love the art style and character on display here. I noticed that you could still move your character (albeit invisibly) after entering a blood bank, and can even die after beating the level. Though, the game was very fair otherwise, so this was just a humorous bug which didn't negatively impact my experience. Good work!
I like the art style here! It felt like the rooms and hallways could have been a bit smaller overall. They're so big that it makes the game feel very empty and vast. Perhaps that was to balance the time it took to explore, but still. In any case, great job! The unlockable abilities were all very interesting.
Really great visuals, theming, and music in this entry! The controls were a bit inconsistent for me--wall jumping felt like it had a 50% chance to not launch me upwards, and I wish that either turning around mid-movement was more slippery, or letting go of movement keys to stop the character was less slippery. As is, it felt a bit too snappy and a bit too slippery at the same time. I also felt like the countdown should reset on death, and I feel like I only noticed the room changing once every other countdown reset. Often, it would stay exactly the same.
All in all, your team did a great job! I hope you continue to make projects like this.





















