Play CINDER VIGIL
CINDER VIGIL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #3 | 3.800 | 3.800 |
| Overall | #5 | 3.180 | 3.180 |
| Gameplay | #6 | 3.250 | 3.250 |
| Atmosphere | #9 | 3.350 | 3.350 |
| Music | #16 | 2.950 | 2.950 |
| Horror | #22 | 2.550 | 2.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What theme and how have you integrated the theme in your game?
Both themes. Fantasy is the setting - a cleric, a shrine, blessings, a censer for a weapon. Corrupted is the core mechanic: the rot is a cellular automaton spreading in real time, and it corrupts things in a chain - ground, then houses, then the people inside, who come back possessed. You can cleanse the possessed back into villagers, and the ending counts the souls and homes you saved. Even the shrine flame and the audio whispers get corrupted as the infection grows.
Does your game qualify for category: "Best Use of Godot"?
No
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Comments
Hey! Please verify that this game is not AI made in our discord! You only have 4hours more to verify, if not verified then you will loose your position as top 5!!!
Very very cool little game, well thought and rounded! I loved the sounds/audio, the tiny details that add creepiness to an innocent pixelated scene, and only lacked a way to pause the game
Thanks for the feedback! You can pause the game by clicking anywhere outside the game area. Unfortunately, I didn't realize a dedicated button was needed.
The gameplay is great and scary! Visual and music are also on the same level. Although in the first moments I didn't quite understand what to do, but then I realized how (and immediately got hooked - it became interesting to play)!
Thanks for the feedback! I'll think about how I can improve the tutorial and make the game mechanics more intuitive
Very fun game. You used the theme really well and, aside from some balancing issues, no notes! You should be proud!
Thanks!
This is so fun! No way. Would play again (I'll try to beat 6th night).
Thanks! I'm glad you liked it.
It's very cool! It really turns out to immerse yourself in the game!
Thanks for the feedback! I’m glad you enjoyed it!
By the sixth night, I noticed that I was completely focused on the game and tense. Great job
Thanks for the feedback!
Really enjoyable game! You utilized the theme very well. My only piece of feedback is that the horror elements could be amped up a bit.
Thanks for the feedback! I’ll think about how to improve it.
The visuals and theme are top notch here . The gameplay feels a little bit less . There just doesn't feel like there's that much going on? I would have played longer to see if something happened but it was very fiddly. The difference between being able to cleanse and being hit was like one pixel or something .
Hi! Thanks for the feedback!
The first nights can feel a bit challenging because you don’t have any upgrades yet. At the base level, the game is designed to rely more on player skill - you need to position yourself carefully and learn the spacing. Once you unlock upgrades, cleansing becomes much easier and more forgiving, but it comes with trade-offs in other stats like speed and mobility.
The idea of “The difference between being able to cleanse and being hit was like one pixel” is a reference to old arcade machines.
After a few updates I’ll also be working on balancing this progression curve, so the early game should feel smoother. I understand it can feel a bit confusing at first.
THEY'RE GAME IS FIRE????
Thanks!