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A jam submission

Urban LeavesView project page

Mitigate extreme weather by building green spaces on a college campus.
Submitted by Ros and Los, Soruya, Lou Tagliaferro, computeruser — 1 hour, 57 minutes before the deadline
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Urban Leaves's itch.io page

Results

CriteriaRankScore*Raw Score
Production Plan#44.7144.714
Overall#64.3884.388
Scope#64.2864.286
Audience#104.2864.286
Theme#104.5714.571
Aesthetic#114.5714.571
Concept#154.4294.429
Impact#243.8573.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Yeah I like this idea and its interesting that its a college campus because something like that hasnt been explored. Im worried it could become too repetitive if there isnt enough variety? Maybe like multiple different win conditions or something.

I like how this game is reversing the environment in which the construction of buildings are built over nature and now you as the player have to aadd natural features such as tree and flowers. I can see how this experience can teach players on the benefit of green spaces in urban areas. The progression from greyscale to color is a nice touch which is very relevant to today in which most buildings or businesses lack any color anymore just bland colors and very little natural plant life in the surrounding area.

Submitted

The project has a good cozy concept that fits the Climate Jam theme well. The aesthetic is very interesting too. I think some things could be further explained like the progression. I look forward to seeing how this develops.

Submitted

This game sounds really cute! I really like the transition from a greyscale environment blooming into something more colorful. From my understanding, I see that choices will have varying costs and synergies that can lower the temperature and increase happiness. Will it be possible for choices to lean towards the negative side and produce adverse effects instead of only positive ones?

Submitted

This sounds like a really awesome game idea (And I could also totally see this working as a catan-esc board game too). I am mainly wondering how the player will accumulate funds to buy the various campus upgrades,  since you mentioned there being a cost to obtaining them. I thing using little cat blobs to showcase the population is also super adorable too! Would love to see how your team is planning to add other fantasy elements  into the game!

Submitted

I love sim games, so I think this project is very fun! I wish I knew more about the narritive you mentioned in your sprint 3 key tasks, as I think the narritive would be very important to this kind of game. Overall, I'm interested to see where this game goes!

Submitted

I really like this concept and I think it fits the Climate Jam theme really well. It's satisfying to see the campus gradually become greener, and I think the visual progression from gray to colorful will make players feel like they're making a real impact.

The gameplay seems easy to understand and the goals are very clear. My only concern is making sure there are enough meaningful choices so the gameplay doesn't become repetitive after placing a lot of green spaces. Maybe adding more interactions or different types of upgrades later in the game could help keep players engaged. Overall, I think this has a lot of potential and I'm excited to see how it develops.

Submitted

The game has strong visual concept and solid gameplay that is achievable within the scope.  It sounds like a fun cozy game. Strong visual and narrative would bring this game together splendidly.

Submitted

better if choices involve more trade-offs

Submitted

Really solid project! The intended audience is really well planned out, as college students are one of the most impacted groups by climate change. The gameplay sounds fun too - very easy to pick up for most players, and it connects to the theme well! I think the visuals and sound will bring this to a much higher level too, so I'd say focus in that area.