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Machine Defeat (Postapocalyptic)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #4 | 4.000 | 4.000 |
| Visuals | #4 | 4.529 | 4.529 |
| Audio | #5 | 4.000 | 4.000 |
| Fun Factor | #10 | 3.529 | 3.529 |
| Originality | #18 | 3.706 | 3.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was your game made solo or in a team?
Solo! :)
Did you use any third party assets?
NO
Did you choose from one (or more) optional secondary themes?
No..
Does your game contain any 18+ content?
No
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Comments
Stunning entry! The aesthetic is executed SO well, love the story elements. Really good planning too, eeping the scope limited and doing every part of it with really impressive polish. great work.
Thank you so much!!
lol, I didn't notice you could jump, so I was sliding the whole game xD. Still beat it on the 3rd try. I thought laser attacks were unavoidable so you could only affect how many hits apart from the first one they deal...
Anyway, the art, atmoshpere and the single ending are super cool, they fit really well with the theme.
Though it did felt like gun shots weren't powerfull enough, but thats just a tiny thing.
Thank you! I'm glad you jumped lol, AND beat the boss mech! I was considering adding a cannon in the player's weaponry inventory for epic blasts and large damage, but I didn't get the chance. With the other guns, you're right though, they could def do with some more power.
This was a great entry. The art is beautiful, and it feels very polished. Brutal difficulty, but not in an unfair way, just in a satisfying boss battle way. Could easily be expanded to a longer game that ends with a battle like that.
The art has great style, except I'd often lose the dark character silhouette on the dark areas of the mech when trying to jump over bullets.
I never did beat the mech, but at least I can see the good ending on Youtube....... Oh.
Thank you!! I'm glad you think so!
You know, this exact problem I thought of many times, but didn't think of a good way to fix it in time.
It's too bad you weren't able to defeat the mech.. and yes, both endings are bad-your efforts are futile XD
Extremely polished visually and aurally, looks like a finished package !! I found it way too hard though, this is a lot of keys for the basic mechanics. I like shmups and bullethells a lot, and I must admit the key to start aiming and firing is counterintuitive?
Thank you for your comment! I hear you and others; the shift key is certainly not the most helpful, however the main reason why chose it was because I often only have my mouse pad, no mouse... just forgot the alternate keys before publishing. Thanks for playing tho, glad you enjoyed!
Very cool game, beautiful visuals and sound. Super polished for the time provided, impressive work.
Great visuals ! Great sound design ! Really hard for me to kill the mech, it’s like it’s impossible to kill him lol (I may suck)
W
there's something threatening about sober's the experience x) visuals are great
This is great! The art is amazing and the movement is super cool!
Amazing work! Loved the visuals and sounds. Gameplay-wise, I would rather not have to hold a key to enable shooting.
Insanely beautiful post apocalyptic boss fight !
The art direction is incredible, i love the sense of scale you gave by making the player character this tiny silouette compared to the gigantic Mech you fight. I also really loved the grim atmosphere of the setting, you’ve nailed the vibe, especially with that tune i really like it, i don’t know if it was an inspiration but this instantly reminded me of the game over theme from the SNES version of Robocop vs Terminator [ https://www.youtube.com/watch?v=V0Iz843oZEI ] and of course the Giant Mechs reminded me of Hyper Light Drifter as well ^^
Gameplay wise, overal movement shooting and mouse aiming felt solid, but i’ve had a few issues though :
Other than that i’ve had a great time playing this, good job :)
Thank you for your comment! I'm so glad you enjoyed! I definitely understand your issue points too. I will say though, for the sliding, I intended it to be timed pretty perfectly for the fist smash during half-health, but def not very good for dodging the eye laser.
The Robocop vs Terminator wasn't my inspiration, but after fully designing the boss (especially the neck) it definitely reminded me of the terminator (and Armin's colossal titan from AOT )!
Thanks again for your comment!
No problem, it’s a jam nobody can make a perfect game but you’ve acheived something very polished given the time.
Yeah now that you mention it i didn’t have AOT on the mind but they do look a bit like mechanical titans XD the terminator thing was more about the music and the atmosphere of your game and i really meant it as a compliment :)
I see, thankss!
Really cool visuals! Game feels really good to play. Reminds me a lot of hyper light drifter aesthetically, didn't manage to beat it though, but I'm quite bad at this type of game haha. The game feels super polished for a game jam and the actual itch page itself is laid out really nicely as well!
Insanely well made, hard to believe this was made on Scratch. Love the vibes!