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(2 edits)

i see your point but Leon and most spell casting monsters already regen MP out of battle, and there are revive and healing spells that are cheaper to cast even all together at once are still less than Earthen Blessing unless your reviving the whole party except for 1 character. plus TP does not carry over between battles nor build up out of battle, and not to mention that there is now gear that provides passives that  casting it out of battle less worthwhile as it is a lot of MP invested that as far as i'm currently aware will not regen all the MP used to cast it  on most characters (unless they are fairly high leveled or have gear that also gives MP regen). 

but yeah it is op to use when i don't feel like using items to restore MP on Characters that Don't have natural MP regen, nor do i wanna swap their gear as i'm admittedly too lazy to  shuffle all of their equipment back and forth every few fights just for MP to cast buffs i don't need most fights. and for TP that resets every fight, equipping  gear tailored to charge TP during a fight is better than burning 200MP on one character just so the others gain more TP per turn.

but i will admit i did prefer using it to revive party members mid fight as it restored more HP than the springy mushroom and making the potion was resource costly which limited how many i could make per resource run. but now there are better reviving items should the player have the gold to buy them (once they hit Nova or complete the snake den restoration)

(+1)

Yeah I guess that is true. I guess I should allow the spell to be used outside of battle. Especially since getting the shard is a challenge in general! However, since it can be obtained pretty early on when compared to how much larger my game is planned to be, maybe I might nerf it a tad bit (Maybe lower the MP regeneration to 5% or make a short cooldown so the player can't endlessly spam it)

Fair enough