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dualparafox

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A member registered Apr 20, 2021

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(2 edits)

Bug report so far

1. i can't seem to trigger Lawrence's affinity scens, i've raised the affinity points at least by 45 points since i've started counting and have any were between 20 to 25 points that i didn't actively count before i noticed that it was taking a lot of points but nothing is triggering. do i need to drag him into a fight 1st? (edit: dragged him into a fight no change, will try having him die and be revived next). (Edit2: him dying and reviving had no effect)

2 .Lawrence has no sprite when following Leon

3. (maybe) Lawrence has no skills or spells upon recruitment (he does not even have command options in combat to use spells or skills taught to him through the tomes or song sheet, and the skills/magic button in the character screen are missing from him so you can't see if he knows any skills or spells), and has ne equitable weapon (i don't know if these are bugs or not)

thank you!

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 may i get a hint on the locations of the last 2 white tigers? i can not seem to find them. (i think i may have passed them without noticing)

i  have found Oak, Ely, Terrance, and icy so far. 

*spoiler*
in the dark forest. hawk village, and the dam, and on a mountain cliff. are the areas i've found the 4 above.

yeah that's him and he does show up at leon's house. 

1 new bug so far on the patron ver  
1. in the hawk village the white tiger guy and hawk guys are slightly bugged. only the tiger exists at 1st, but once you talk with him he disappears and the 2 hawk guys spawn in. 

i have only found 2 of the tiger guys/girls so far (1 in hawk village and the other in the dam). and i'm dreading the thought of backtracking through the darkened zones again

i agree that makes sense and the world feel reasonably more realistic, other wise every one who is in the  lake area or any other areas  with gold ore would be exceedingly wealthy and the prices in shops would be insanely high, other wise realistically speaking.

ok so it was a recipe, that was the 1st thing i checked but could not find it. so i thought maybe it is more like a new interactable in or around Leon's house but found nothing new, which left me confused. 

understood.

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ok 2 questions

1. is the coin press currently useable by Leon, or is it only for an otter village side quest later on?/ or part of Leon's home exansion?

2. what are your thoughts on adding more vore café type buildings to the game? (maybe not every village, but a few were they allow Leon and his party to experiment and enjoy more types of vore events and setups. as an example a tamed monster café that allows the player to experience a "safer" time with a wild monster, but with some risks should Leon's HP be too low % wise when starting the event. or another shop that uses a different setup of potions or spells for the interaction)

the drowning tag is now applied and removable to any guy the stat effect can effect, (so long as they start battle without the water breathing effect active they'll get the drowning effect.) so i think it is now functioning properly as drowning matches the mystery damage i could not figure out before

now for some bug reporting

1. small typo when olive trains with Apollo where it  say nothing instead of noticing

2.the new interactable boxes linked to the carps ask if you want to steal, but skips the choice and auto steals

yay! far less button tapping to train Olive, and more things to buy!

i have some questions 

1. are there plans to give Olive a mass training option for convenience?(give hime more gold all at once to train him multiple times at once) as currently the only 2 ways to strengthen him to be useful in battle is to 1 repeating his training countless times (which becomes quite time consuming to build up his stats to compete with the other guys), or to go to the essence merchant and buy a guaranteed stat boost in bulk (even if it ends up costing a lot more coin just to save time and many button presses) 

2. will we be able to use the gold (nuggets from mining) and/or gold ingots/bars to make flow gold fabric?

3. will Alexandrite sell weapons, armors, accessories, and spell/skill books/scrolls? that are obtainable during the chapter even if they are at a highly marked up price. (as an example in chapter 2 the player has a chance to get a light spell book or a dark spell book by selecting an npc to help, but looses the chance to get the other tome once they accept to aid one of the two npcs.) will Alexandrite be able to sell both tomes after the chapter ends along with gear enemies drops?

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1 -yes as far as i have currently tested only parasites cause it

2-no purify will heal the damage but not clear the unmarked status (i also tried the blast cleanser to no effect)

3- yes, after repeated testing it was the sweep attack that caused it but only if it downed its target. (the parasite downed Luca with dark orb a few times and Flavius with silence once, no effect on ether when they were revived and healed to check for dot damage) Edit: the debuff resets if the affected unit is downed by the sweep skill from the parasite. If downed by any other source the debuff does not refresh, it continues at which ever point it was at times and D.o.t wise once the unit is revived.


4- i have shuffled my party a few times testing but the 1st time i noticed was with Rei, Gillino, Ace, and Luca. after reshuffling my party to Heckrona, Ace, Luca, and Flavius , Ace went down to the sweep attack and Luca to dark orb but only Ace was effected with the debuff 

5- no. when Leon goes down to the parasite ('s sweep attack at least) i get an instant game over 'taken over by the parasite' ending 

6- yes i did have the new shard on Gillino but Rei was the 1st unit effected , and i did not notice anything wrong with Gillino till he went down to the parasite and was revived (unlike HP loss though items with a natural drain, the debuff ticks the screen red like when taking poison damage) 

no worries, i'm doing the easy part of bug hunting. exploring, enjoying, and messing with in game things in multiple ways. you got the challenging part of understanding what when wrong why, and if and how to fix it.

(1 edit)

the damage effect continued even out of the water and reapplying the water potion, the damage got worse  the longer it was active till it timed out. (started as small chip damage and grew to take take large chunks of HP before it ended, it ended both no land and while still underwater without the water breathing potion) 

still got called a cheater regardless of interacting with the 3 points before the boss fight

got another bug, the underwater filter got stuck on screen at some point as a still frame

(5 edits)

i have another bug report 

1. while gathering the stones for carp guy's recruitment the successful gathering of heat stones will lead with the failure/not ready yet script before following up with the successful gathering script 

2. the secret boss of ch3 their scavenger hunt is bugged (i think) the bottom left works fine the, top left removes only the 'gold box' but the interactive sparkles remain and  repeat their interaction, and the last on the far right will act like the last one described but respawn the box should the player get into a fight. then the player will have to fight the secret boss regardless of interacting with the 3 spots before reaching the exit.

3. could not activate the new enemy's V attack (i sat around guarding, healing, and reviving  for at least 20 rounds of combat while i was still counting). the enemy did not even attempt to use the v skill 

4. all brick/building ruins tiles could be entered from the bottom in the new zone 

this is all i've found so far 

edit: think i found 1 more some units get hit with an unseen damage over time de-buff that only goes away should the unit dies and revives. (seems to be applied while fighting the parasites, units to get hit with it so far are Gillino and Rei,) 
 
2nd edit: never mind the 1st edit it may instead be the effect of the new revival/buff spell. as using it in combat revives units but out of combat when the same units revived in combat lose the buff they start taking damage 

3rd edit dyeing and reviving does not remove it regardless of revival spell or item used (and i no longer think it is tied to the new revival spell or loss of buffs). it is the parasite only units downed by one in combat are getting affected

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it already seems like Leon's home is it's own small settlement, so why not make a side quest to build one connected to Leon's home. the side quest can become available at the start of ch 3's lake zone, as that's the point i started to consider Leon's home and yard to be a bit crowded, and for each new chapter zone a new area could be expanded through a new side quest should any zone start to become crowded or should it be deemed reasonable to build special accommodations (like a dedicated lake zone for aquodic guys)

as for the expansion i was personally thinking of clearing out another area of forest next to Leon's house and placing huts, tents, or other structures to serve as a divers housing for some of the guys. as the only bed in Leon's house is his own and it'd just make sense to me if some of the guys had their own living space (as to not imply that they sleep on the floor, or all pile into Leon's bed with him or even roughing it outside of Leon's house), though i understand this would not apply to all guys. and i'll admit this idea would likely be a lot of work, especially depending on how many more chapters and recruit able guys there are.

small bug with Flech, when flying to his village he will be placed in the lead slot. this some times remains in effect when returning to Leon's house and can place almost any other guy in the lead slot. (i can normally fix it using Ace by placing Ace in the lead spot filling the other spots the dismissing and and having Ace re join)

i have 3 questions
1.in the lake zone currently only the otter guy is recruit able right now correct?
2. will there be an expansion for Leon's house soon, or at least an area added on for more guys and some of their activities? 
3. Asher's side quest where white tigers are supposed to now spawn in across the world once his side quest has activated, are any of those guys currently in game and findable?

(1 edit)

i have a question. will there ever be a merchant that will sell crafting materials from previous chapters? so if the player has the gold they can just buy the material without having to go back through a completed chapter area foraging/fighting for extra materials. (i'm thinking it would function like the vender who migrated to the lake, as they'd update their shop as the player completes a chapter zone). 

edit: with possible inclusion of secret boss zone stuff as well, after the secret boss is defeated (like the love berry that becomes quite scarce after the secret boss of ch 1 is defeated)

(4 edits)

found 1 bug so far
the statues in the carp village are not solid (player can walk through them) 

edit: found another i think. when using the debug crystal to get Slithero's fire spells it did not register the spells. (had to de-level him and re-level him to acquire the spells) 

2nd edit: after maxing Ginseng’s affection his Join option turns into "gift" but still functions as the join option

plus the patron version is a full rework with many improvements, additions, and incompatible with the current itch release

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also after recruiting Apollo when ever you try to give him a gift, Gillino's gift set up occurs and only raises his affection 

edit: and taking him to the vore cafe to be prey or pred will soft lock the screen black. 

in the most recent patron update version there is an area currently unreachable among the even deeper diving points in the underwater diving  zones. it is the  area in the right side of the map (i only noticed it due to an eel guy wandering on the other side of some ruble along the bottom of the deep zone, and found no way to dive into that area so far)

going to bed did not work, but him dying and reviving did. also no worries about the late response, life occurs for better or worst sometimes.

yes i have completed  the true falcon quest, but is he supposed to passively loose MP as well?

i don't think you need to go that far, just announce the bug and inform affected players  to debug Gillion level down to 1 and then relevel him up works just fine. no risk of deleting items that way

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when recruiting Gillino he was level 50 at the time but he started with no spells at the time, only his TP skills (i did think it odd that he had a high MA stat but no spells, even more so when he talked about specializing in light and dark types, but i chalked it up to being sealed for hidden backstory)

i still have yet to find and fight the new guy underwater, i have gathered plenty of aquodic pitchers, weeds and trash to the point of 99ing each stack but no fight against a seaweed guy. (i could just be interacting with the wrong things, but what is the event encounter rating?)

also Flech seems to still have lingering Leon passive from the red man (i missed him while checking originally as i don't use him as much when compared to the other guys)

ok though not recruit-able yet we can find and chat with him underwater somewhere in the water grass. in the ch. 3 zone

(2 edits)

found a bug while crafting the monster bear pelt armor is only equip-able by "human" class party members 

edit: while dropping my party's level back down to gain skills and spells that were not yet implemented i found that Gillino had several light and dark spells not listed in his character spell list upon recruiting him (if i remember correctly his starting level was 50) 

can not use the bed added to the Incubus's cave

i can't seem to find the seaweed guy yet. is he some were underwater that i may have missed, or does he need to be fished out with fancy or master bait? (or is he just chilling in the next explorable area out of reach?)

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yay place holder scenes! and there looking great so far

that's fair and makes sence

I have a question regarding beds. Is it possible to make the beds owned by our followers use able?. as an example Flech gets his own place at the end of the true falcon questline that has a bed in it, Ace has a place as well before we recruit him,  and Asmo has what once was a bed in his chamber.
I understand if the answer is no

i found  a new bug. currently you can't transfer levels to Ace

Also all previous bugs are currently gone 

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i found some bugs again

1 the ranger side quest seems to be in an odd state. i found the ranger but he was unpetrified already and talking as if the side quest was already completed (but his party are still looking for him and asking for help)

2 when completing the new recitable guy's mission he'd disappeared after consoling him (he requested to tag along on Leon's  journey), and the screen got soft locked in black (was able to undo this by talking to Rei and sending him on a treasure hunt)  (edit: used the debug crystal to make him show up, but his mobile swiming crystal stays around)

3 a sparkling  patch of water grass is inaccessible in the bottom right corner of the map near a bridge 

4 returning to Ace's house replays the event just without the ncp sprite present 

5 the box of blue fish is already filled in Leon's house (i don't know if the perk is also applied as well) 

6? (i don't know if this is a bug or not but) there is a snake guy or girl in the completed snake village the player can't reach or talk to in the top right corner of the village

that's all i found so far, but i may find more as i have yet to complete the glowing green orb's side quest. 

edit: 7 when testing the mobile support spots in lake zone. the one that leads to the ranger by the water fall drops the player off at a dead end unable to reach the ranger with out the ability to swim

the new secret boss was brutal. the base damage he dealt was manageable but the counter attack rate wiped my party out more often than the boss's multi attacks. (though it probably didn't help me that i mostly used powerful attacks and multi hit attacks. T.T)

also i found 1 bug so far and 1 spelling mistake

the bug happens after the new secret boss fight for chapter 2 while the newest monster is in the party, the new guy's portrait will linger on screen after the fight. (can be cleared when fighting any enemy with a portrait, or talking to any ally at home).
the spelling mistake is in the new guy's 3rd dialog choice on the 1 set of options, when asking him about him being stuck in human form. the 3rd or 4th dialog box has a missed spelled "and" 

i am unsure if the 'specter enemy' in the new secret boss zone is supposed to show up 'die' on arrival and end the fight before ether side does anything

(also the passive bug seems to linger at least till the afflicted party member gets into combat, then it is cleared properly)

Fair enough

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i see your point but Leon and most spell casting monsters already regen MP out of battle, and there are revive and healing spells that are cheaper to cast even all together at once are still less than Earthen Blessing unless your reviving the whole party except for 1 character. plus TP does not carry over between battles nor build up out of battle, and not to mention that there is now gear that provides passives that  casting it out of battle less worthwhile as it is a lot of MP invested that as far as i'm currently aware will not regen all the MP used to cast it  on most characters (unless they are fairly high leveled or have gear that also gives MP regen). 

but yeah it is op to use when i don't feel like using items to restore MP on Characters that Don't have natural MP regen, nor do i wanna swap their gear as i'm admittedly too lazy to  shuffle all of their equipment back and forth every few fights just for MP to cast buffs i don't need most fights. and for TP that resets every fight, equipping  gear tailored to charge TP during a fight is better than burning 200MP on one character just so the others gain more TP per turn.

but i will admit i did prefer using it to revive party members mid fight as it restored more HP than the springy mushroom and making the potion was resource costly which limited how many i could make per resource run. but now there are better reviving items should the player have the gold to buy them (once they hit Nova or complete the snake den restoration)

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yeah i did spare the  red man for the passive. and at least i now know the source of the bug. at least the beneficial effects also affect everyone

also is it possible to make the spell Earthen Blessing from the accessory shard of Benevolence cast able from the character skill menu? (the outside of-battle skill menu) no worries if it can't due to RPG Maker quirks/limitations