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DOOMBREAKER: Dark Castle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish & presentation | #13 | 3.500 | 3.500 |
| Makes you want a full version | #16 | 2.500 | 2.500 |
| Creative use of the demo theme | #21 | 2.000 | 2.000 |
| Feels like and is a demo | #27 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people in the team?1
Who were the people? What did they do?
webxos, made the full game
What is the game demo about?
Three js horror FPS
Will the full game be released soon? When?
Hopefully 2026
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Comments
Wow, this is impressive! I love the low-poly visuals, and the game is really creative. A horror (roguelike?) is such a cool idea.
I just have a few notes. I played the game without headphones, so I might be wrong, but I don't think the enemies make any sound when they're walking toward the player. I think adding footsteps or some kind of audio cue would really help make the gameplay feel more dynamic and prevent players from taking damage just because they don't know where an enemy is coming from.
Also, I think a flashlight or even a minimap would be a nice addition. I personally don't enjoy the feeling of being completely lost.
Overall, great job! I really enjoyed it.
Thank you I appreciate the feedback, flashlight should be F (minimal horror dim) and minimap should be in bottom right to show enemies close. the sound is a good idea!