Play game
Spin this room!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1258 | 3.304 | 3.727 |
| Creativity & Theme | #1291 | 3.384 | 3.818 |
| Enjoyment | #1420 | 2.982 | 3.364 |
| Overall | #1856 | 2.820 | 3.182 |
| Seriousness | #1892 | 2.982 | 3.364 |
| Audio | #3062 | 1.450 | 1.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Maybe I'm wrong but I dont think it's the block itself that's causing the camera to move; it might be due to other collisions that sometimes trigger unintentionally, so maybe that needs to be fixed. That being said it's a great idea and it works pretty well, the visuals are cool too. nice work!
For the camera movement I used an Area2D, a script would take me a lot of time in jam that I full dedicate to the room spin. Thank you for the feedback! <3
There's a playstation game called Korokoro Post Nin where you rotate the whole world, and this made me think of that.
I'm curious, i will take a look
Fun game! Short and sweet, which I think is perfect for a game jam. I did get a camera glitch as seen in the attatched photo, and I think there is still collision with boxes that aren't in play yet, so I was able to sequence break I think, but it was a still a good time!
This is because the area that resets the correct zoom is just a bit to the right of your position. You should be able to just jump and go there, but I know I didn't do a great job setting it up.
I definitely should have disabled the collisions for the special blocks that aren't in play yet!
I like the pixel art! 1-bit style is sick
The game concept is very unique and executed really well, I just wish there was more to play, although for a game jam game this is great!
I would have liked too! In the very beginning I was planning 5 levels.
I didn't think it would be so geometrically difficult to handle the rotation of the player and the special blocks in sync with the room.
Short and sweet; it's a simple concept but well executed.
Way to go; that's impressive for a first project by a young fev. Keep it up! I wish you all the best moving forward!
Just a quick note: I ran into some trouble with the second switch, which seemed to trigger the zoom from the spin animation, but without spinning the actual room, I had to try it several times.
Thank you so much! <3
Guess I didn't do a great job in managing the areas for the zooms...