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A jam submission

Spin this room!View game page

From the Very Serious Game Jam
Submitted by Arsi-Lorenzo — 6 hours, 12 minutes before the deadline
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Spin this room!'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#12583.3043.727
Creativity & Theme#12913.3843.818
Enjoyment#14202.9823.364
Overall#18562.8203.182
Seriousness#18922.9823.364
Audio#30621.4501.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

Maybe I'm wrong but I dont think it's the block itself that's causing the camera to move; it might be due to other collisions that sometimes trigger unintentionally, so maybe that needs to be fixed. That being said it's a great idea and it works pretty well, the visuals are cool too. nice work!

Developer(+1)

For the camera movement I used an Area2D, a script would take me a lot of time in jam that I full dedicate to the room spin. Thank you for the feedback! <3

Submitted

There's a playstation game called Korokoro Post Nin where you rotate the whole world, and this made me think of that.

Developer

I'm curious, i will take a look

Submitted

Fun game! Short and sweet, which I think is perfect for a  game jam.   I did get a   camera glitch as seen in the attatched photo, and I  think  there is still collision with boxes that aren't in play yet, so I was able to sequence break I  think, but it was a still a good time!

Developer

This is because the area that resets the correct zoom is just a bit to the right of your position. You should be able to just jump and go there, but I know I didn't do a great job setting it up.


I definitely should have disabled the collisions for the special blocks that aren't in play yet!

Submitted

I like the pixel art! 1-bit style is sick

Submitted

The game concept is very unique and executed really well, I just wish there was more to play, although for a game jam game this is great!

Developer

I would have liked too! In the very beginning I was planning 5 levels.

I didn't think it would be so geometrically difficult to handle the rotation of the player and the special blocks in sync with the room.

Submitted

Short and sweet; it's a simple concept but well executed.

Way to go; that's impressive for a first project by a young fev. Keep it up! I wish you all the best moving forward!

Just a quick note: I ran into some trouble with the second switch, which seemed to trigger the zoom from the spin animation, but without spinning the actual room, I had to try it several times. 

Developer

Thank you so much! <3

Guess I didn't do a great job in managing the areas for the zooms...