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Kid-napped: The Office's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Limitation (How well did it pick up on the theme?) | #6 | 3.714 | 3.714 |
| Concept (How interesting/unique was it?) | #7 | 3.714 | 3.714 |
| Enjoyment (How much did you enjoy the game?) | #7 | 3.286 | 3.286 |
| Presentation (How well was it executed?) | #9 | 3.286 | 3.286 |
| Cohesive UI (Does it feel like a cohesive idea?) | #9 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Yeah, this meeting will happen without me, no idea where to find the keyboard and pen holder :D It is a cute idea, but I think not all colliders are setup in a way that they recognize clicks? I had problems picking up the first aid kit, for example.
The initial style first reminded me of the old point and click UIs, really nice.
Thanks, I want to add the hover UI to show what you can click on but I didn't think about it until after the deadline l. Thank you for playing and all your content is great.
A simple idea but well presented overall. It was a little difficult to see what some items were. After failing a couple of times I managed to get through just by randomly clicking on all of the items, so maybe there needed to be a penalty for clicking on items that you weren't looking for?
Nice little micro-game! I played it for a couple minutes figuring out which things were clickable (and where - some where hard to get just right) and then managed to make it to my meeting just in time. Having a quick reset combined with the game being on a timer made this for a not too frustrating experience since the next try is never too long away.
I could see this easily being polished with maybe a highlight on the interactable objects and expanded with more randomisation in the objects that are present - although this might require a longer timer that actually allows for reading the list more thoroughly.
I almost rage quit. But i was persistent
I really like the timing pressure aspect of it, the first few tries it was difficult to click specific items, so on a retry i always started with those.
The perspective made it a bit hard to click, but once I got down the right pixel for each item I was finally able to complete the level.
I could see this expanded so the kids add more chaos, or keep a pure 3d rotational camera around the room’s pivot to increase the variety of puzzles!
The scaling was a bit off so I wasn't able to see everything I don't think. Very simple idea and well implemented but I think you balanced it around you knowing where all the objects are to start with. I could barely read everything I was supposed to find in the given time, let alone find it first try.
I found the coins in the back took many trys to win and I like find object games this was fun the keyboard was the hard object for me to find but I did in the end.
First: the Scale of the game is to Big! Can t see everything, and no way to adjust it which made it very hard for me to play.
The Coins are not clickable for me :( which made me loose all the plays I did. (4 times!)
The Idea is cool and was one of the things I thought about making too!
Could be even more fun if the kids still run around and throw stuf around xD