Play game
Froggy Situation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #15 | 3.478 | 3.478 |
| Visuals | #22 | 3.174 | 3.174 |
| Overall | #23 | 3.065 | 3.065 |
| Audio | #29 | 2.696 | 2.696 |
| Сreativity | #30 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Controls
Space
AI / Assets Used
music taken from pixabay
Leave a comment
Log in with itch.io to leave a comment.






Comments
Awesome but I didn't know there was a hooker from the start if there is a tu
not easy, but love visually!! Great job
Thanks
Very cool and love the mechanic, but it is very difficult. And the float doesn't seem to work. It's a slow animation and it looks like the frog falls at basically the same speed. Good job taking feedback and updating the game :D
When releasing the swing at around 45-90 degree angle, you can keep holding space to start floating immediately to see the effect.
And the base floating power is supposed to be even lower, player was supposed to collect the different powerup through the run but I couldn't implement that, well i already coded all the details, all that was left was summoning the power ups in the scene
pretty fun movement! it did feel difficult to maintain a good swing though
Swinging is fun, but it's far easier to dodge laser by just jumping, also maintaining the swing is hard since points are far apart from each other
There were supposed to me multiple lasers but I had less than 10 minutes remaining so couldn't implement them
Cool game, quite simple
Wish the frog maintained more momentum after swinging
Someone else also mentioned this, if I continue developing this project then I will do something about this
I think that was me on the Discord server lol
Well since you already complained twice, I will be sure to fix the issue before the end of this week
pretty cool, you can actually dodge the laser without using the frogs tongue if you time your jump right (a sec+- after laser bar gets filled and turns into a !
thanks, although a lot of stuff left unimplemented