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(+1)

So far, I really like what you have with characters and background aesthetic as well as concept and impact, and how gameplay connects with the aim of the impact, but I noticed there's a lack of a target audience. Who is this supposed to appeal to? Also, since you're the sole dev of the game, it's good to make sure not to over-assign yourself with tasks, try to be realistic about what you can and can't do with your scope, and scope down if need be.