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Osuppus

8
Posts
A member registered 76 days ago

Creator of

Recent community posts

This game's theming, presentation, and music are beautiful! Makes me feel like I'm playing Minecraft! I'm not sure if this is just a skill issue on my part the felt like the game was pretty hard when it came to the 2-life system. If I get hit by an enemy, I'll most likely get hit again, which sometimes I feel like is a bit unfair for a game-over, but other than that, this game is amazing!

Cool game with funny and interesting options; the issue is that there's nothing to hint to the player what to do. It took me a while to figure out what to do, and even then I never managed to get the seed. 

This was a fast-paced, intense, but fun tower defense game! I assume the 2d assets and animations are still being worked on since there's nothing but shapes representing them. I didn't see any more waves after wave 8, so idk if that was intentional or a bug.  But you definitely have a strong base; just add some art and visuals, and you'll be golden.

I've experienced the same problem as every other reviewer where they were unable to jump again after the first time jumping.  And even if that didn't occur, a couple of the ledges were too high for the players' double jump to reach, like the second-to-last platform before the goal. Other than that, I really like the animations of the slimes and the background art, as well as the overall art direction! 

I also really like 3 day gameplay system with 3 time slots for each day! Reminds me of the game Fear and Hunger Termina with the same system

What you guys have here is pretty good, especially in making one aware of their learning environment. The only thing I'm concerned about is that the gameplay system might be a bit much for the time that's given, since you guys only have one person for each role.  If possible, try downscaling certain features that might seem unnecessary, but that's just imo.

A lot of what you have written in your doc is very solid, but I wish to see more of the art direction with videos of the game.  The working progress of what you have so far would be fine, considering what's required for sprint 2. And I want to know who the target audience of the game? What demographic is this game supposed to speak to?

So far, I really like what you have with characters and background aesthetic as well as concept and impact, and how gameplay connects with the aim of the impact, but I noticed there's a lack of a target audience. Who is this supposed to appeal to? Also, since you're the sole dev of the game, it's good to make sure not to over-assign yourself with tasks, try to be realistic about what you can and can't do with your scope, and scope down if need be.