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Pea's Adventure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetic | #12 | 4.041 | 4.667 |
| Synergy | #22 | 3.464 | 4.000 |
| Theme | #24 | 3.753 | 4.333 |
| Gameplay | #27 | 2.887 | 3.333 |
| Overall | #29 | 2.951 | 3.407 |
| Impact | #29 | 2.887 | 3.333 |
| Concept | #36 | 2.887 | 3.333 |
| Production Plan | #39 | 2.309 | 2.667 |
| Scope | #39 | 2.309 | 2.667 |
| Audience | #42 | 2.021 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
Meowchii Productions
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Comments
I like the concept of the seed walking around the different biomes, but I am wondering what the impact of your game is exactly and what your concept is trying to say about the theme. I think it relates to the theme, but what is the point your game is trying to make?
So far, I really like what you have with characters and background aesthetic as well as concept and impact, and how gameplay connects with the aim of the impact, but I noticed there's a lack of a target audience. Who is this supposed to appeal to? Also, since you're the sole dev of the game, it's good to make sure not to over-assign yourself with tasks, try to be realistic about what you can and can't do with your scope, and scope down if need be.