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Sopwith Chaos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Gameplay | #30 | 2.800 | 2.800 |
| Wild Card Award | #40 | 2.467 | 2.467 |
| Overall | #47 | 2.444 | 2.444 |
| Best Theme | #62 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs were used in this submission?
Polygon series: Prototype, StuntPlane, InterfaceModernMenus, ParticleFX, Generic
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Comments
Loved it. Fantastic that you got multiplayer working, totally love the chaos. Took me a minute to figure out the controls (maybe an on screen cheat sheet that can be hidden when not needed?). Great job.
Interesting game, cool that it looks like you got it running on a server so that people can play against other humans!
The controls took a bit to understand and not die quickly, but cool idea!
I crashed into the ground many times : (
Very cool that you implemented multiplayer in a jam game! I'd love to know more about what libraries you're using for the network layer or the server setup. Well done.
Hi, the Quantum WebGL asteroids base is where i start, for this i stripped back my last gamejam code so it had a couple of playerRef functions that I knew would help in my style of auto join mp room. It's Unity, quickly prototyped and moved to Quantum sim for the simulation. Collisions are simple ellipse collisions, not full physics.
Really cool idea... I used to play a game like this called wings.io on my school computer. A lot of people don't realize how hard it is to create a multiplayer game like this in just a week... great work!!!
I managed to get 1 kill, yay!
it is nice, hard to play! but if you get use of it, is playable!! my thought is? "where is hide and seek theme"?
Hi Mystae,
The AI probably aren't the best presentation of the theme, but if you don't boost or fire, you can absolutely hide in the clouds and behind the Zeppelins - it's definitely advanced gameplay, but its what makes the game strategic instead of just a straight shooter in planes :P
I found the difficulty a bit hard to grasp, but about 3 rounds seems to give people enough chance to really feel the controls and experiment more with the hide-n-seek and stealthy strategic gameplay. If you get a chance, I'd love to hear how you find a second go.
hard to play