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A god-sim card game sounds super interesting to me! I think it would be really fun to design how the different cards play off of each other just like irl ecological relationships that happen out in the world! I saw that there was also mention of data-centers and oil rigs in one of the descriptions. How are you guys plan to implement that in a medieval style world? Would the player need to worry about both natural and man-made climate issues? Really curious to see how this game turns out!