I think this is a really compelling concept with a clear message. The day and time-slot system seems like a great way to make the player's choices feel meaningful without making the scope too large. I'd love to see more of the visual direction as development continues, but the design document provides a strong foundation. Looking forward to seeing how it comes together!
Play project
Same Heat, Different Lives's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Impact | #17 | 3.536 | 5.000 |
| Scope | #27 | 3.182 | 4.500 |
| Production Plan | #31 | 2.828 | 4.000 |
| Concept | #32 | 3.182 | 4.500 |
| Theme | #36 | 2.828 | 4.000 |
| Synergy | #39 | 2.475 | 3.500 |
| Gameplay | #39 | 2.121 | 3.000 |
| Overall | #39 | 2.514 | 3.556 |
| Aesthetic | #43 | 1.414 | 2.000 |
| Audience | #45 | 1.061 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
SkyRoots Studio

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