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RicoChain's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #4 | 4.208 | 4.208 |
| Audio | #11 | 3.750 | 3.750 |
| Polish | #12 | 4.000 | 4.000 |
| Overall | #19 | 3.729 | 3.729 |
| Art | #31 | 3.583 | 3.583 |
| Creativity | #46 | 3.500 | 3.500 |
| Theme Interpretation | #49 | 3.333 | 3.333 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really fun little game! I like games like this that keep the concept simple but build on it in interesting ways (the glass, the portals, etc). I agree with the previous commenter that it reminds me of old-school flash games.
I really liked the real-time preview of where the bullet was going to go, but if you want to increase the difficulty, I think you could do so by disabling that preview, or only allowing it for a certain amount of time, or dimming the farther links/bounces on it.
The timing-based puzzles were really fun, trying to think about when to fire the shot. And regardless of whether I hit or not on a given shot, it was really cool watching the bullet follow the path I had set out for it.
Really fun game; nice work!
Pretty fun. Very old school flash game coded.
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The menu and UI are clean.
I like the indicator for the bounces. Maybe you should add a challenge mode where the indicator is turned off. That would be fun and interesting.
Seeing the projectile bounces everywhere is satisfying, especially with the camera following it.
The moving platforms really adds up the difficulty. I really appreciate it, since without them, the game would be a little bit too trivial, as in you can just trial and error to see which path leads to the goal. Additionally, the parts where you have to shoot twice are also interesting. It makes it so you can't just guess on where to shoot, but actually have to think it through.
Music is funky. I like it. Though the sound effects are a little bit loud for me, especially for the portals. I think it's a good idea to add a volume slider.
Thanks for the feedback. I'll add sound sliders after the jam. As for the challenge mode, I'm not sure yet if I feel like working on the game further, I might add something
This is addictive! Simple but with anything moving it's surprisingly hard! :) Very nice job! Well done.
Such a simple idea and very well executed. Good job! The only feedback I have is having to navigate the moving platforms which are say, behind a wall, depends on random timing. I also encountered a bug where the bullet kept ricocheting for a while without the level failing and resetting, but it did it eventually.
Thanks for the feedback! I'll fix this later
Something really satisfying about the smoothness of that line moving. Just the right of mechanics to keep the game fun for the length; and probably could keep going well with some more. Nice job!
simple yet mesmerizing. i especially liked the chaos of ricochet line visualization. also the variety of gimmicks and the way it combines (portal, glass, explosive, etc) are top notch puzzle design.
Really cool game! It was simple but very fun, timing the shots in the later levels was pretty cool! A nice difficulty curve for sure, and if time allowed it, this could easily have more levels. Music and sfx were pretty nice! Good UI on the main menu too. Just a solid game. Good work!
Such a cool game! I can play this for hours.
Clever idea! Feels quite satisfying to play
Felt snappy and responsive and satisfying in all the expected ways. Great proof of concept!
Fun Gameplay :D
Very cool effective game, super entertaining !
thanks