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I really like how creative and different this project is, it stands out from a lot of the other entries by focusing on collaboration and systems thinking instead of traditional gameplay. The hopepunk aesthetic and tabletop format also fit the message really well and give the project a unique identity.

One suggestion I’d have is to make sure the core gameplay stays as clear and approachable as possible, especially for players who aren’t familiar with tabletop RPGs or collaborative storytelling games. A little more structure or guidance during play could make it easier for new players to understand the mechanics while still keeping the creative freedom that makes the concept so interesting.