I’ve noticed many of the games I’m excited about playing only release the demos here and the full version on Steam. I’m tired of being used as a free demo tester by developers who don’t deem me a worthy enough customer to purchase the full game unless I use another platform. I avoid using Steam for ethical reasons, and only purchase games available here or on GOG. Devs, you are missing out on sales with Steam-only releases.
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Is it too difficult to release a full game on two different platforms at the same time? If so, then why do you have zero issues with releasing Steam, XBOX, and Nintendo Switch versions simultaneously?
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Is it because this platform has much less visibility for your game? If so, then why release a demo here at all? Wouldn’t there be more free testers on Steam…?
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Is it because of DRM or piracy concerns? If so, then it doesn’t matter where you release the game - someone will pirate it like an hour after you release it, and that doesn’t change with Steam-only releases. That’s an unfortunate reality of the world we live in.
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Is it due to a lack of sales? If so, how is it possibly worse for an indie game dev to have one potential sale here compared to the zero you will definitely get by never releasing the full game here at all? Not to mention that iirc every game on Steam costs 1/3 more than it has to (or devs eat the cost) because Steam’s cut is 30% of sales.
I don’t understand. I already have to engage in various shenanigans just to play Windows-only demos and full releases (I have a Mac, and I don’t blame devs for avoiding Apple’s hostile behavior at all).
I just want to buy and play your game, but you won’t let me. Why?