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OutRun The Light's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Wild Card Award | #37 | 2.579 | 2.909 |
| Overall | #40 | 2.579 | 2.909 |
| Best Gameplay | #45 | 2.417 | 2.727 |
| Best Theme | #46 | 2.740 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs were used in this submission?
Synty PolygonIcons
Synty PolygonStarter
Synty SimpleTown
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Comments
Nicely done! Not a huge fan of the controls, my little pea brain hates inverted, but I got used to it after a few tries. Would have loved to have had camera control so I could aim where I'm going. Loved the slippy car though, that was fun. Art/audio is great too. If you ever get around to balancing this, maybe fewer cops at the beginning so you can get used to the controls and get a feel for everything before the sh*t hits the fan :D
Great job, you got a ton done in such a short time!
spent 12-14 hours per day!! i would had add more things and fix some bugs but i was exhausted!! and i have some issues with the frame rate!! i optimize the game so i have about 70fps!! so i need to spend more time in optimization, there 165 spot lights moving around the level!! i would like to add some traffic but.. it was a hell with the frame rate lose!! So i have in mind maybe i the future to recreate the game using C++ and no blueprints and use some better code . But it is a prototype!! :)
Framerate was fine, very smooth in my runs, good work.
fun game!
Some cool mechanics here. I like that the searchlights and street lights look a bit similar to keep the player guessing. Losing them under an awning felt satisfying. The controls were just a little loose for my taste, but otherwise I really enjoyed it! Nice job.
Fun game. I found myself focused on the minimap most of the time for better accuracy... and often driving backwards. Unfortunately a few bugs didn't want me to win. I was stuck on corners a couple of times, and fell out of the map once. Still, I had fun. Thanks for making.
This was a very tough game. Those police beams are faster than I can control the vehicle. I really wanted to be able to drive on the kerb as sometimes the beams were grouped over the entire width of the road. Controls took a bit of getting used to, but I did. The car was slick and fun to slide from side to side, evading the beams as much as I could. The highest number of money bags I could collect was three. Fun to play. Thanks for the game!
Very cool idea and has a lot of potential. The controls could've been a bit better, as they felt very awkward at times. Also, you did a great job with the sound selection. Good job!
Cool intro to the game! I liked drifting around the city but that meant getting caught most of the times xD. Nice Work!
I successfully avoided the lights. I did not successfully find the bag)
the first plan was the collectable to be a bag! but i couldnt find a mesh for bag of money!! so i change it to the "$" dollar sign!! But i forgot to change my GDD so i use the "bag"
I liked the premise; building the environment and cutscenes must have taken a lot of work. The controls are a bit odd, and perhaps a few more obstacles on the street would have made the game more challenging.
You are Absolutely Right!!