Hello, I recently finished a small Unity WebGL demo called Brick Breaker Magic Demo, and I would like feedback on the overall gameplay.
It is a browser-playable brick breaker puzzle demo with 30 handcrafted levels, reflective aiming, an x2 power shot, fast-forward during long ball turns, localized UI, and desktop/mobile browser support. It can be played directly in the browser on PC or mobile.
Project link:
https://omerzahidkara.itch.io/brick-breaker-magic-demo
I am especially looking for feedback on:
- Does the aiming line feel clear and reliable?
- Do the levels feel fair as they go from easy to hard?
- Does the game feel good on both desktop and mobile browsers?
- Does the game become more satisfying as the ball count increases?
- Is the UI flow understandable?
- Does anything feel confusing, slow, unnecessary, or missing?
This was built as a focused portfolio/demo project to practice making a solid playable prototype in a short production cycle.
Any feedback is appreciated. Thank you!
