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A jam submission

Sopwith ChaosView game page

Synty GameJam - Tribute to classic Sopwith
Submitted by IsDon — 14 hours, 30 minutes before the deadline
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Sopwith Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Best Gameplay#302.8002.800
Wild Card Award#402.4672.467
Overall#472.4442.444
Best Theme#622.0672.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What Synty asset packs were used in this submission?
Polygon series: Prototype, StuntPlane, InterfaceModernMenus, ParticleFX, Generic

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Comments

Submitted(+1)

Loved it. Fantastic that you got multiplayer working, totally love the chaos. Took me a minute to figure out the controls (maybe an on screen cheat sheet that can be hidden when not needed?). Great job.

Submitted(+1)

Interesting game, cool that it looks like you got it running on a server so that people can play against other humans!

The controls took a bit to understand and not die quickly, but cool idea!

Submitted(+1)

I crashed into the ground many times : (

Submitted(+1)

Very cool that you implemented multiplayer in a jam game! I'd love to know more about what libraries you're using for the network layer or the server setup. Well done.

Developer

Hi, the Quantum WebGL asteroids base is where i start, for this i stripped back my last gamejam code so it had a couple of playerRef functions that I knew would help in my style of auto join mp room. It's Unity, quickly prototyped and moved to Quantum sim for the simulation. Collisions are simple ellipse collisions, not full physics.

Submitted(+1)

Really cool idea... I used to play a game like this called wings.io on my school computer. A lot of people don't realize how hard it is to create a multiplayer game like this in just a week... great work!!!

Submitted(+1)

I managed to get 1 kill, yay!

Submitted

it is nice, hard to play! but if you get use of it, is playable!! my thought is? "where is hide and seek theme"?

Developer(+1)

Hi Mystae,

The AI probably aren't the best presentation of the theme, but if you don't boost or fire, you can absolutely hide in the clouds and behind the Zeppelins - it's definitely advanced gameplay, but its what makes the game strategic instead of just a straight shooter in planes :P

I found the difficulty a bit hard to grasp, but about 3 rounds seems to give people enough chance to really feel the controls and experiment more with the hide-n-seek and stealthy strategic gameplay. If you get a chance, I'd love to hear how you find a second go.

Submitted

hard to play