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Holy shit, that's brilliant. I never thought about using splitters like that

(+1)

Thanks! Its cos I found having streams rejoin them selves to reuse the [s>] so tricky.

I figured if the stream never really split i wouldn't such have a headache with merging.

I found the interactions with the source block very interesting

when I first tried [n>][<>] it was[consu][n>][<>]

and gave a completely different output 

--->2s vs --->....s,s,s,s,s,s,p

Well, it works amazingly well, good job! I'm definitely going to have to make a level that capitalizes on that feature(:

Hey, I just wanted to say that your comments and enthusiasm for my game really meant a lot to me and has stuck with me. It's one of the major factors in me deciding to continue developing and pushing updates for this game. I hope you enjoy this update and all future ones <3

Oh wow, thats touching.

After playing your game, i ended up looking for similar games, but the progression in those games seemed to be based around discovering new things to manufacture and constantly expanding factories.

I remember really enjoying the optimisation process of guys-inc, trying to make my flows as small as possible and the discovery process of how the components interact, and trying to find the right kind of interaction for what i needed.

I'll definitely have to replay

Ive had a replay now didn't discover anything new, but the new indicator on the splitter and that the floor isn't cleared after a restart are great quality of life improvements.

Id like to suggest a similar thing for when you complete a level, a stay button so you can carry on improving a floorplan that works,