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A jam submission

Urban LeavesView project page

Mitigate extreme weather by building green spaces on a college campus.
Submitted by Ros and Los, Soruya, Lou Tagliaferro, computeruser — 2 hours, 25 minutes before the deadline
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Urban Leaves's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#164.0004.000
Theme#174.1254.125
Audience#203.6253.625
Gameplay#243.1253.125
Overall#243.3893.389
Impact#253.2503.250
Synergy#253.3753.375
Production Plan#253.0003.000
Aesthetic#273.2503.250
Scope#352.7502.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Name
Urban Leaves

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Comments

Submitted

I think the concept of this game is very interesting because of how applicable it is to the real life situation. I think the assets and the sounds are really clear and the aesthetic match with every single component that you have so far. I cannot wait to see how the playable game would look like!  

Submitted

Hey. Even though you haven't got a playable prototype yet, the video is pretty clear so really good job. I love the concept and I think something you can start with right now before moving later into the production phase is what pace or tempo do you want your game to have? My first impression of this game is it can really develop into a valid idle game that is chill and relaxing in atmosphere, or it can lean more to those classic management simulation games. Love your output!

Submitted

I like the concept a lot, especially the idea of transforming the environment as you improve it. The progression from a dull campus to a greener, healthier one seems really satisfying, and the gameplay loop is easy to understand from the prototype. The scope does seem a bit ambitious for the remaining time, but if you focus on polishing the core mechanics, I think this could turn out really well. Good luck!

Submitted

Y'all's video was quite clear! I was already thinking of how I might strategize to meet an end game condition! I would love to see additional obstacles or hazards a player might face along the way.

Submitted

You all did a great job presenting a clear, achievable simulation concept with a really strong visual transformation and a strong, grounded environmental message. I would say the place you need to pay attention to is the lack of meaningful pressure or failure conditions. 

Submitted (1 edit)

Great job so far! I think the UI example is pretty good. It seems very usable, and I can imagine what I’d be doing just from seeing that example. I also like the NPC progression as the campus becomes greener.

So that makes me wonder about the loop and progression. When does a “level” or loop end? Is it individual levels or is it a bigger map? The way I understand it, there will be individual levels like in the video. Does the level end when you reach the mental health and temperature target?

If it’s levels, what will make them harder as you progress? Is it for example fewer spots to plant on, fewer resources, or harder mental health requirements. In all three cases, players options are reduced, so it seems like it would become more of a puzzle game where you have to place the plants “correctly” for maximum gain. Maybe I misunderstood and it’s a bigger map or it gets gradually bigger.

I read in the document that the player builds up green point balance (resources?), which is the main challenge, and it would be great to see how that would work from level to level.

Overall, I think this is a fine idea. I’m sure that once I play it, many things will click. I like the contrast from gray to green and making people happier while reducing temperature. Good luck!

Submitted

The concept art shows great promise and effectively highlights the learning environment. However, given the limited timeframe and one-person-per-role team structure, the current scope feels quite ambitious. I’d strongly suggest prioritizing your features and downscaling where possible to ensure a successful production phase

Submitted

I'd definitely third what other people are saying - your scope seems pretty high given how much time you have remaining, but I like what you've got otherwise! Good luck, I would strongly suggest having a scoping conversation and trying to cut things that you decide are lower priority. 

Submitted

The concept art of the prototype looks very promising. Almost like a build your own college environment like animal crossing, although I do hope your team's plan for the next two weeks of full production goes a long way for your game, after seeing a screenshot of the prototype for your game.

What you guys have here is pretty good, especially in making one aware of their learning environment. The only thing I'm concerned about is that the gameplay system might be a bit much for the time that's given, since you guys only have one person for each role.  If possible, try downscaling certain features that might seem unnecessary, but that's just imo.