What a whimsical, funny game. I loved it. I only got to mystery 3. It seems when I play the clues I click (inkwell, pen etc) aren't populating in the clue book. I moved my mouse around the level and nothing else was highlighting so I had to give up after about a few minutes. But I loved what I played. Please keep building this!
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One Thing Led To Another's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #1 | 4.667 | 4.667 |
| Creativity | #2 | 4.583 | 4.583 |
| Art | #2 | 4.750 | 4.750 |
| Overall | #2 | 4.319 | 4.319 |
| Audio | #4 | 4.292 | 4.292 |
| Theme Interpretation | #16 | 3.958 | 3.958 |
| Gameplay | #16 | 3.667 | 3.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you so much for playing and giving a review!
As for the bug(?) you mentioned, did you really click everything?
Some clues aren't 'noteworthy clues' so they don't show up in the clue book, but they're still relevant to the overall case (Phineas mentions this in the diner).
The noteworthy clues in the third mystery are the window, the Inkwell, the small note left of the pen and the bird cage.
The clues that won't show up in the book are the box of inkwells, the pen and the letter on the mayor's desk.
If these things didn't highlight and you couldn't click them then thats definitely a bug, however I could not replicate it unfortunately :(
Banger of a game. Especially the art and the theme interpretation.
This should absolutely be a win, the dialogs are so well made, the game is very charming, it's super unique, I could enjoy a whole 15 hours of that, congrats !
What a charming game! The writing is very funny (the specific dialogue as well as the overarching story to each attack against culture itself), the art is great, and there's a ton of content here. My favorite part of the game was actually getting things wrong and seeing the way that my wrong choices would still generate an explanation and that the way in which it was wrong would be hinted at, just a really nice touch to have instead of a generic "you're wrong". The music is nice, too; it complements the art style nicely and doesn't get in the way, but also doesn't feel repetitive. Sometimes things did boil down to guess-and-check even once I thought I had a grasp of the way things would unfold, but the specific text you get in response to those moments was well-crafted to turn you back to the right places to put things.
Super fun experience all around, and a great amount of polish, too; it feels like a complete game. Amazing work!
Thank you so so much for playing and giving feedback!!
Im super glad you liked the writing and i'm even more glad that you liked the way I handled wrong deductions. I actually planned to have every wrong deduction be specifically based on your exact order of clues (You can see this behaviour in the first and second mystery). However, as you may know, if you increase the number of clues you can pick, the amount of possible combination skyrockets, which pretty much made it impossible to write highly specific dialogue like that for levels with more than 3 clues during the jam. So for the rest of the levels I just made it check the first clue and give dialogue based on that. So I'm really happy you still liked it despite that compromise!
I'm glad you enjoyed the music as well :D
Thanks for all the compliments!
wow, very polished, good humor, and a lot of content for a short jam. good art and story.
Fantastic writing, really had me chuckling. Also very clean art and gameplay!
Sometimes it's a little tough to order the clues even if you've solved the mystery, since representing a time-bound event in the form of a noun is tricky. (e.g. does "generator" mean "the time when the generator failed" or "the time when it was tampered with").
But very cool overall, I enjoyed this!
Oh wow hey Dryden! Fancy seeing you here! :D
Thank you so so much for playing! I'm really glad the writing was at least a little funny.
And yea, I really struggled with the time thing when designing the mechanics and mysteries as well. It is definitely a game whose development would have required more brain power than I actually had in those 72 hours, it was really stressful at times Dx. Might have to give this game some more of my time after the jam.
I'm glad you still enjoyed it nonetheless!
Your splash art was compelling enough to make me download the proper client, and I'm glad I did. What gorgeous art, music and writing! The story, while short, was very neatly introduced and wrapped up in a way that the game didn't feel like just a tease of what -could- be, but like it was supposed to be exactly this long. Excellent work!
Thank you so so much for playing and giving a review! I'm glad you liked it and downloaded it. :)
I'm super happy that you interpreted the story on this way because this was exactly my intention! It is supposed to feel like one single episode on some sort of Noir TV Show that you watch on a thursday afternoon. Thanks for the compliments!
This is incredible job Such a short amount of time for this quality and polish is just Amazing
Incredible feat to make a game this polished in such a short time. Amazing work!
This was my first time playing a deduction game, and I had a lot of fun!






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