Thank you so so much for playing and giving all the compliments, I'm really glad you enjoyed!!
Chillfruit
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This is so so well done and an absolutely deserved winner of the jam!
Artistically there is absolutely nothing that could have been done better here. This is a genuinely GORGEOUSLY put together game. The Visuals and the Audio is so cohesive and beautiful, it kinda feels like seeing a large painting in a museum.
The gameplay is super clever and such a neat interpretation of the theme! Moving as a domino brick felt rather odd at first but it gets really satisfying as you go. The only thing that I did not really get used to was using a slider to pick a direction, but that's just a nitpick.
Really well done, you can be proud of yourself!
Super unique and fun game!
I really love this take on the theme! The controls were a little odd at first but you get used to them quick. The levels were nicely designed as well! The sfx and visual effects for the chain are soooo satisfying, there is generally some good amount of polish here.
I think the boss at the end was a little anticlimatic though x)
Overall, really well done, this is such a fantastic entry!
When that "run" text appeared on screen I was so terrified I refused to move for like 5 minutes. I noticed nothing seemed to chase me so I thought there just wasn't anything to be scared of... well uh... haha I shit myself
Neat game! It's pretty short but the atmosphere is great. The connection to the theme is really loose but I do see the vision. Also when holding the cube it obscured the vision a little too much imo.
Overall though really cool game, good job!
Really fun and extremely satisfying!!
Especially when you get to a point where the balls just start colliding without your intervention... it feels so damn good.
I just wish the amount of money you gain would scale with the amount of collisions you get. Also background music would have been nice!
Overall neat game!! this was very fun. Well done!
Such a neat idea!
I had a lot of fun with this! I did feel like the levels were a bit too large though. I think puzzle games usually thrive when levels look small and simple at first but are actually complex due to their small size. Since this game revolves around grid movement and space management, tighter levels would really make this game shine I think. Walking around the whole map just to get a bucket for instance was not challenging but a little tedious unfortunately.
That said, I absolutely loved the mechanics shift from pushing coal to pulling buckets, really nice twist. (Having an undo button is also fantastic). Background music would have made this game even better :)
Overall, fantastic entry. really fun! Good job!!
Pretty fun!
It's obviously very short so there is not a lot to rate here but the stuff that made it in is very good! The art is great and the shooting specifically feels very solid, My reccomendation would be to add some sort of power meter that shows how long youve been drawing the bow for. Consider taking the time to add audio too x)
I'd love to see you expand on this. This has a lot of potential!
Good job!
Wow, such a fantastic entry!
While the connection to the theme is more indirect, I still think it's really spot on!
Stirring and throwing whatever you have in there couldn't be more satisfying and I just love how everything snowballs once you get your first few ingredients! I'm a big fan of games with numbers everywhere and values getting bigger so I just sat here for half an hour, playing this before I had to stop myself x)
Everything around the gameplay is pretty much just perfect. The visuals and the sound make for such a great atmosphere! I specifically enjoy the music a lot. (Honestly, I already knew I was in for a treat because I absolutely love the Disinherited soundtrack).
I do think this game could really benefit from an inventory menu of sorts, like L5Squared already mentioned below me! And I also was innitially unaware that you could buy more than 3 ingredients.
Overall, banger game! I would love to see you expand on this game after the jam!
What a fantastic entry!
Others in the comments have already stated exactly what I think, I can only reiterate that this is really really well written... and the story hit home a little more often than I'd like to admit. this felt very personal to me and even though playing through this gave me negative feelings about myself, it just shows how good of a job you did with this. I think its great that this game made me feel so intensely emotional.
well done, amazing submission!
If this doesn't win the polish category im going bald.
really really well done on every front, this is a complete package! I usually suck at bullet hell games (and I admittedly didn't get very far) but this was really fun! Like I said previously, this has some serious polish, amazing game feel and some crazy sfx, I love it.
I will say the connection to the theme is a littleeeee loose though.
Overall though, super well done!!
Cute and charming game!
While the jumping is a little odd, it actually gets very fun once you get used to it. My main issue is that the camera is just a little too close I think, or the game window might just be too big for my screen? Im unsure. The camera made it very hard to read the tutorial text at times. Additionally I think power ups should definitely respawn. Accidentally messing up and having to restart the entire thing again is a little bit of a bummer.
I kept trying though but I could not make it all the way through because of these issues, however I still think this is pretty fun and has a lot of potential! It just needs a little tweaking. ^^
The visuals are very cute and so is the music, it just got a little repetitive later on.
Overall, really well done though, I'd love to see this game be expanded on!! <3
Ooh super well done on every front!
Really fun take on the theme. Having to set up stuff in a way to spread bullets everywhere but not on yourself is such a fun idea! The dialogue was also really charming and made for a really cool and funny vibe, loved it!
I unfortunately encountered a bug. Sometimes I was just not able to place stuff or shoot again after resetting the level. Additionally, im pretty sure people in the comments mentioned this already but volume control would have been nice!
Overall though, exceptionally well done! This is one of my favourites of the jam, super fun!
Thank you so much for playing and giving a review!
As for the bug(?) you mentioned, did you really click everything?
Some clues aren't 'noteworthy clues' so they don't show up in the clue book, but they're still relevant to the overall case (Phineas mentions this in the diner).
The noteworthy clues in the third mystery are the window, the Inkwell, the small note left of the pen and the bird cage.
The clues that won't show up in the book are the box of inkwells, the pen and the letter on the mayor's desk.
If these things didn't highlight and you couldn't click them then thats definitely a bug, however I could not replicate it unfortunately :(
Thank you so so much for playing and giving feedback!!
Im super glad you liked the writing and i'm even more glad that you liked the way I handled wrong deductions. I actually planned to have every wrong deduction be specifically based on your exact order of clues (You can see this behaviour in the first and second mystery). However, as you may know, if you increase the number of clues you can pick, the amount of possible combination skyrockets, which pretty much made it impossible to write highly specific dialogue like that for levels with more than 3 clues during the jam. So for the rest of the levels I just made it check the first clue and give dialogue based on that. So I'm really happy you still liked it despite that compromise!
I'm glad you enjoyed the music as well :D
Thanks for all the compliments!
The way my jaw dropped when I read through the game page... such a ridiculously cool game and what an amazing interpretation of the theme, wow!!
This was super fun and the puzzles were absolutely amazing! I loved everything about this. AND THE FACT THAT ITS A GAMEBOY GAME? HELLO? TAKE MY MONEY???
Genuinely everything about this is perfect, the only complaint I have is that I need more.
Nice little game and cool concept! It just needs a little tweaking.
I feel like beeing able to move the cloud and having your own wind gust kinda clashes with the whole windmill mechanic. There is also no need to go to the lake and sip some water since you push the fire there anyway.
Also the music doesnt seem to loop!
Overall neat game though! I enjoyed it ^^
I am in love with this game... Really well done on every front, this was super fun!
I know exactly how hard it is to make puzzle games, especially designing levels can get really stressful, this is no easy feat! I liked all the levels and I think the difficulty was fair but it got easier toward the end for me.
Also I think I stumbled upon a bug. When you get an answer wrong or leave a blank space, the no state could be determined message appears, which makes sense. The issue is that the game then occasionally locks some of the kitties, preventing you from changing them unless you reset the level? It's hard to explain. It feels like the answer detection is slightly bugged.
Also having the kitties popping out to fill the screen is super cute! They do hinder UI visibility at times, though, My suggestion would be to make them a little transparent or something, so they don't distract you from the puzzle.
Overall though very very very well done!! I love this!
Oh wow hey Dryden! Fancy seeing you here! :D
Thank you so so much for playing! I'm really glad the writing was at least a little funny.
And yea, I really struggled with the time thing when designing the mechanics and mysteries as well. It is definitely a game whose development would have required more brain power than I actually had in those 72 hours, it was really stressful at times Dx. Might have to give this game some more of my time after the jam.
I'm glad you still enjoyed it nonetheless!
Thank you so so much for playing and giving a review! I'm glad you liked it and downloaded it. :)
I'm super happy that you interpreted the story on this way because this was exactly my intention! It is supposed to feel like one single episode on some sort of Noir TV Show that you watch on a thursday afternoon. Thanks for the compliments!

