A very interesting and fun game over here!
It's pretty rough around the edges in many things.
For example, skills that last 1 Turn, like the one that increases Accuracy and Attack, don't take into account that the turn passes once their own action ends, so they just don't work. The Block of Dan also doesn't seem to do anything. And it's not unusual to come across spots where you can walk over objects and walls. The Mini-Games and Puzzles can be quite rough.
But there is a lot to love here.
The Characters all seem fun and interesting, their current 2 Character Events for each showing the development and personal stories that they'll have, many being more interesting than I expected, being full-on Side Quests.
The Protagonist is kind of an ass, is rightfully criticized for being so, and we can see him develop over time as he gets a taste of the other side. And his interactions with other characters tend to be quite fun~.
The Mini-Games and Puzzles are constantly throwing something new on the table so it's not always the same, which is something I appreciate and enjoy, even if many could be quite frustrating. Some I'm surprised they were made in RPG Maker. They were a bit or very rough, yes, but still a net-positive in my opinion.
Seeing the Dialogue in Events change so much based on your Dialogue is fun~. It's something great that I wish more games did... Though makes me worry about the Developers. That could be quite a bit of extra work.
And the story is quite intriguing. I really want to see where this goes.
I'll happily wait for future updates to this game. I wonder if there'll be more TFs in the future, or if this is all about developing and digging into the Mind of the Protagonist. There is a lot to look forward here~.