Good luck with the Godot Project!
It offers a lot more possibilities on what can do, though it does take time to learn to use it properly XD.
Power has a Price after all, and Complexity if the Cost of something more advanced than RPGM.
But you'll be able to do some very fun stuff with it~.
ReikoLupus
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A neat little game.
It's quite rough, some design is a bit questionable, like how one of the Quests you have to do for the next Promotion is the same one you had to do for the previous Promotion, it's quite confusing on what to do and where to go a in a bunch of them, it's way too generous with letting you avoid the TF, the maps are too big and with a somewhat confusing layout in how they are connected, and the protagonist has no shown thoughts in what is going on, what he's doing, why he suddenly would decide to put on a Maid Dress, etc.
Still, it's a completed game, and the idea of gathering all the pieces of evidence to uncover not just what happened, but who the Protagonist is, was pretty neat.
Hope to see more from the author in the future~.
This was a very nice little game~.
Some mechanics felt a bit clunky and needing more work, like leaving someone behind. That's useful in some ways, but it leaves them completely vulnerable since they won't even try to defend themselves, they are just frozen in place.
Still, I liked what was there~.
Hope there would be more games like this in the genre~.
Glad to hear that~.
The gameplay is simple, so there isn't a lot that can be done with it, but that also means that I can focus on making good use of the things it does have, without feeling like I'm wasting the core mechanics
Yeah, the camera is something I had been wondering about. I wanted to make it follow the player since it would be too limiting to only make levels that fit the screen, and zooming out too much wouldn't look good.
Add to that that, this being my first proper game in Godot, I didn't know how to do fancy things with the Camera, I decided to make it follow the Player to keep it simple.
But since the camera is quite zoomed in, it could lead to the problem of the Player not having a good view of where they are going, having to react too fast to incoming patterns of enemy movement, without view of it to make a plan on how to move through it...
So I made it so the Camera is always in front of the Player, so they always got a good view of what they have in front...
But that led to the constant motion being headache inducing.
I have a bit of an idea on how to change it next, but I'll have to properly look on how to do it XD.
Well, people may not complain but I will!
I want it to have more Floors than it currently has! XD
Thanks for the review~.
A pretty nice little game that goes.
The setup for the TF is neat, having the TFs happen as a little animation is above what most people using AI would bother to do, and most of the Endings were pretty neat.
Can be finished quite fast, the mini-game is ridiculously easy, but if the author wanted to make an actual game of that part, then they wouldn't be using this engine for this.
A nice, short TGTF game, that aims for something and achieves it. What else can we ask for?
A very interesting and fun game over here!
It's pretty rough around the edges in many things.
For example, skills that last 1 Turn, like the one that increases Accuracy and Attack, don't take into account that the turn passes once their own action ends, so they just don't work. The Block of Dan also doesn't seem to do anything. And it's not unusual to come across spots where you can walk over objects and walls. The Mini-Games and Puzzles can be quite rough.
But there is a lot to love here.
The Characters all seem fun and interesting, their current 2 Character Events for each showing the development and personal stories that they'll have, many being more interesting than I expected, being full-on Side Quests.
The Protagonist is kind of an ass, is rightfully criticized for being so, and we can see him develop over time as he gets a taste of the other side. And his interactions with other characters tend to be quite fun~.
The Mini-Games and Puzzles are constantly throwing something new on the table so it's not always the same, which is something I appreciate and enjoy, even if many could be quite frustrating. Some I'm surprised they were made in RPG Maker. They were a bit or very rough, yes, but still a net-positive in my opinion.
Seeing the Dialogue in Events change so much based on your Dialogue is fun~. It's something great that I wish more games did... Though makes me worry about the Developers. That could be quite a bit of extra work.
And the story is quite intriguing. I really want to see where this goes.
I'll happily wait for future updates to this game. I wonder if there'll be more TFs in the future, or if this is all about developing and digging into the Mind of the Protagonist. There is a lot to look forward here~.
Alright, I completed what I THINK is all the content.
Or at least, I can't find how to progress after that.
I "Beat" the 2 current Main Characters, turning one into a Painting and the other just giving her the 5 Books she wanted (Hiding one of them as a normal book of so many around was mean), and can't find what to do after that.
I found the ID in the Library but can't give it to the girl in the Classroom that asked me to find it.
Some nice new segments in this one, I ALWAYS love some more Auto-Closet stuff, and having 3 variations in the Bathroom Event was pretty nice~.
Will happily wait for more content!
Eh, I don't think that it would be too much to ask to give a bit more to each TF.
Of course, not ALL of them would need to have a full playable Event after it. Things like Inanimate ones make sense to end quickly. But having a minute or two of a fun Event for a TF Bad End, and maybe short playable sections for those that would fit having one, would improve the game quite a bit.
Being able to play while being TFd is one of the main attractives of TF Games after all.
Came after not looking into it since the first release, and it has become such a nice game~.
I only play on the Bimbo Virus mode, it's the one that appeals to me the most, and it's great!
Plenty of space for improvement, of course, there are lots of things that could be done to make it even better, but as it is, it's truly a fantastic experience, and I hope to see more more of it~.
Yeah, RPG Maker was not exactly the best tool for a project like this...
But its relative ease of use to make this in the first place, even if there were problems early on, helped me set foot into making Games, and from there move to something better.
Basically: "Baby's first Game Engine" XD
Hopefully my future endeavors will result better.
Yeah, was expecting it to be Buggy, and had no plans to fix minor Bugs unless they really broke everything, since I'm now free from this game Xd.
Though, funnly, not all of those are Bugs XD.
The Overclock of Plugins is meant to consume Energy rather than Memory, that's why the Cost of it has the shape of the Process Cards. It's just very poorly communicated to the Player, as lots of things in the Game XD.
The others are stuff that I couldn't really do much about because of RPG Maker being... RPG Maker. Truly a headache to work with. And not showing the current Buffs and Debuffs is because I couldn't think on how to do it before I decided to Discontinue the Game XD.
It's great to see this back~.
So, I'll take the chance to make a small feature petition for the future, nothing immediate or particularly important, buit that would be neat
Being able to "Hide" the Body of the Characters, maybe some individual parts or part of them.
For example, let's say you're making a Character that is a Ghost.
Maybe their skin would be invisible, showing only their Hair and Eyes, or something like that.
Just a little button to turn it invisible, with everything else still in place, maybe make a single eye invisible too, the mouth too...
Would be nice, but probably nothing particularly important.
In any case, good luck with the development!
That sounds great~.
If it's easy to not just add things oneself, but add things that others have made for it, this could grow quite a bit with people making new Assets for it.
One just needs to look how much stuff there is for the Character Creator of RPG Maker to see how much people like to add their own stuff.
Neat little game. It focuses mostly on Bad Ends, some coming out of nowhere, some being telegraphed and avoidable. It's certainly more focused on trying to tells its story, and throwing various TF Bad Ends with TF Sequences on Kisekae and some other art. Overall, it's a pretty simple game, neat to play through to watch the TFs. (My favorite being the Auto-Closer). I hope we get to see more Updates, to check out what the Author will do once the confidence and knowledge of working on RPG Maker starts building up.
Not on the 4 Chapters I have planned for Cracked EDEN XD.
And don't worry, I have plenty of ideas on what to do. And plnety of peopel to ask if I'm having problems deciding on one XD.
The 4 Chapters of Cracked EDEN are already planned... But the sequel Corrupted EDEN is still pretty much open without much planned. (Cracked EDEN is pretty much Game Developing practice before jumping into the big one)
Yeah, sorry, it was Bugged.
It had the straight wrong Damage Formula, doing 5 Damage per Male Clothes instead of simply 5 Damage.
And combined with hitting an amount of times equal to the number of Male Clothes you wear...
...It was an Instant Kill if you had more than 4 Male Clothes.
This has been fixed in the v0.1.9.

