I became square!
Was v good! Loved the backstory - really gave me windows movie maker animation vibes! Gameplay was an interesting concept, if a tad jank! Took a couple of attempts at the Boss before I finally got it.
Thanks for submitting!
| Criteria | Rank | Score* | Raw Score |
| Overall Bad | #5 | 4.375 | 4.375 |
| Graphics | #21 | 3.562 | 3.562 |
| Gameplay | #22 | 3.062 | 3.062 |
| Sound | #24 | 3.250 | 3.250 |
| Overall | #25 | 3.115 | 3.115 |
| Overall Good | #30 | 2.750 | 2.750 |
| Modifier | #50 | 1.688 | 1.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
It is kind of buggy and some features and other stuff are gone >:)
Any additional information for voters?
Btw we are genuinely terrible developers so please don't be harsh ok?
I didn't realize that the bullet actually rotates with the gun at first.
The boss fight suddenly became so free when I found out that I can just shoot the sky and then reroute the bullet into Ski.
Also my ears are bleeding now. Thanks 🧏
Big fan of the overly elaborate lore. The jank was extraordinary, I only wish it was easier to see all the scenery you put so much effort into rather than flying straight over it
Insert "is this a trans allegory?" meme here.
It's never actually explained (as far as I can tell) that you can only shoot three times, and it's hard to tell if you're moving from the parallax background alone, but honestly, neither really break the game and both add to the janky feel. The pacing is just about perfect, it's long enough to get into but not so long that it drags on.
To be honest we never thought about tutorials because I had to leave for vacation 2 days before the jam ended so we were so tight like the last day that when we got ski semi-working we were like "yk what? just ship it" and we were using the modifier as an excuse to work only two hours a day on it and then grind hypixel lol
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