I got tripped up on the a few levels but still kept playing!! Cool game
Play game
Guys, Inc.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #16 | 4.074 | 4.074 |
| Creativity | #29 | 4.296 | 4.296 |
| Overall | #31 | 4.089 | 4.089 |
| Enjoyment | #43 | 4.037 | 4.037 |
| Connection to theme | #69 | 4.185 | 4.185 |
| Presentation | #118 | 3.852 | 3.852 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord name (multiple if team)
shownx
Game engine / program used
Godot 4.7
Connection to theme (short sentence)
It's a factory where you make and ship little guys!
Is this your first game submitted to a game jam?
This is not my first game jam
Comments
Very creative!
Some more info on how to play would be welcome, though I did figure it out fairly quickly.
I wish there was an option to wipe the slate clean with a single button.
Also, the difficulty really ramps up in level 6. I'll need a few more passes through a smartinator before I figure it out.
Overall, one of my favorite submissions.
I couldn't really complete level 7 cause I didn't understand how the gates worked, but i did manage to solve level 6 without using gates lol, but this is the kinda game that you don't get bored with cause it fun and challenging and a lot of options and potential for tricky game and level design, a High rated one for me definitely, really needed at least small pop up texts explaining the belts and stuff because how do the gates even work(pls do tell)
Small pop up texts are a great idea! For gates, guys go through the conveyor as normal unless they have the trait listed on the gate. If they have that trait, they will go in the direction of the colored arrow. So for example, A smart guy will pass normally through a brave gate as if it were normal, but a brave guy will be kicked off in the direction of the red arrow. Hope this helps!(:
The difficulty spike at level 6 threw me off a bit, but its a good game with a clean and simple concept!
Nice presentation! I got tripped up on the scientist one as well--but it's a nice working base system you've built.
Good job overall!
The scientist thing took me way too long to understand. I saw the pips on the bins much later :D
The difficulty may be a bit high, but this sort of game isn't my usual cup of tea so take that critique with a grain of salt. the gameplay moving to the beat was a really nice touch, good job c:
Very interesting game, was scratching my brain on some of the levels but the design is great
I really enjoyed the mechanics. Got stuck on level 6 for a while, but then I figured it out :D. I think the soundtrack really stands out!
Great game, years of Factorio did not prepare me for level 8 to be honest :D . Great that the soundtrack is aligned to the tick where the belt movements.
One piece of feedback, if we fail the level, pressing restart should not clear our setup, I had to rebuild it a number of times when I failed xD
Spent longer than I expected on this, I see a lot of people who enjoy puzzles will also enjoy this. Best of luck in the jam!
really REALLY good game. i couldnt get past loop de loop, too damn hard. very very good job
This is my favourite sofar. You sould make a full game from this. (I would buy it)
Wooow. Great logic puzzle game. The idea and puzzle design is amazing. The Game is in general really well made.
Level 8 introduced losing a round when you deliver too many wrong little guys, which made it a lot harder and sooo much more interesting. I really wonder how many levels you built and how difficult it gets in the end. I haven't beaten level 8 in the short time I had, but I might try again tonight.
Two tiny things: Restarting the level after failing feels a little bit laborious to me and rotating with the mouse wheel would be great for playing the game while leaned back!! :D
Thank you! I'm glad you enjoyed it(:
Level 8 is the final level, although I had more sketched out that I had to cut. It took me way longer than I want to admit to prove that the level was solvable with the materials on hand.
The level restarting issue was at the top of my list for bug fixes when I was wrapping up the game. If I continue development on this, fixing the start/stop/reset button functionality on the right side of the screen will be done first.
Also, your scroll wheel idea is amazing?? Definitely implementing that(:







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