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Seven Nights at Banana Farm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Themed Item | #1 | 4.111 | 4.111 |
| Overall | #2 | 3.644 | 3.644 |
| Audio Creativity | #4 | 3.444 | 3.444 |
| Direction | #6 | 3.444 | 3.444 |
| Visual Creativity | #6 | 3.778 | 3.778 |
| Mechanics | #7 | 3.444 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I do wish the light remaining was made a little clearer in the UI, but apart from that and some minor graphical gripes, game's peak. Great work!
Great job on this game all across the board, the visuals and the audio were really well done! Telling the player that rough terrain slows them would be cool to know in the beginning as I was confused on why I was moving so slow on the farm land. Also making the bananas spawn more frequently would be a nice improvement as I felt like I could only get a like 3-5 bananas per day. Overall great job guys!
I played this at night and it absolutely terrified me—so good job on making the game genuinely scary! Honestly, you guys did a fantastic job implementing the themed item, and the mini-game at the palm makes the experience even more intense. The pixel art combined with the sound design is incredibly well done and sets a great atmosphere. The "monkey ghost" villain blends in perfectly with the environment and adds so much more character to the game.
Love this! It looks cute and has a guided tutorial. Great polish! Do you have bigger plans for this game?
Great use of the theme! The atmosphere is really well done, and the enemy is very creative. Having to wait before collecting the bananas and being slowed down while you're in that area adds a nice layer of tension. I think it could be even more interesting with a greater variety of enemies that require different strategies to deal with. That would add even more tension for the player and keep the gameplay feeling fresh. Great project!
Really nice game! I liked how the game combines the survival atmosphere with the jam theme. It also reminds me about bloons TD, because of the banana farm that makes money. Also the art and animations are very nice too!
Really enjoyed this, it feels unique! I like that it includes both the Candle theme and Fruit theme! I also really liked how it's always night, it sets the perfect "unsettling" mood!
Nice one, and the concept really modelled around the candle. I also liked the cut-strain concept - I have never seen this in another game. The graphics are nice, too. The full game would benefit from more ideas, particularly ways in which the range of the candle would be different - e.g. not going full 3D or 2.5D but "stepping up" brings more light. Or having to reach banana trees in a more difficult manner (but then being rewarded with more bananas).
Anyway, nice work! LIKE
The concept is really cool and interesting! I think adding a 'day' phase to plant and organize banana trees would be a great addition.
Also, just a heads-up: I managed to beat the game simply by sleeping in the house for all 7 nights—I didn't even have to leave the map! You might want to look into that balancing.
Thank you for your feedback! We actually did want to have a day phase but didn't have enough time in the jam, I do think keeping it at night continues the scary vibe though. I would've liked to have daytime phase, mehcanics and minigames. Also, yes you can 'beat' the game by sleeping all 7 nights but that will give you the bad ending haha. You need to get a certain amount of money in order to get the good ending