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(+1)

I liked the artwork and enjoy beat-em-ups! I wish I could have had some indication of how to avoid boss attacks. I tried far lanes, but all his attacks felt screen wide.

Yeah, our intention was for the player to kick the projectiles back at him, but it's not clear enough. You can also interrupt his roll attack with any hit after a few frames, but that's also not very obvious.

Anyway, thanks for your feedback!