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Kalindrov

43
Posts
A member registered Apr 10, 2026 · View creator page →

Creator of

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I liked the art and the concept of the game.

interesting capture mechanic using frequencies. I do love to catch em all!

I couldnt get past the value entry in the command console after dying. I see the potential of command line hacking your own gameplay variables to win the game. =)

Fun puzzles!  Going full screen although made me lag really bad 1.5s input latency everytime I clicked, which was unfortunate.

I liked the art style, reminded me of Hidden Folks with the style and interactivity. Unfortunately because I have long forgotten how to read music I was stumped.

Didn't I tell you? This is how I normally drive hahaha. I spun out a lot, maybe reverse drifting is your next title?

I saw the vision (along with the psychedlics hehe) my fingers were a bit tired from all the movement though. I would also suggest removing the ability to move into the squares with the objects if they are automatically picked up on walking into white square. I often accidently swapped by going straight down so I had to do alot of zig-zagging heh. Fun game though :) keep up the good work.

fun minesweeper take mixed with a horror theme. definitely would have jump scared folks with that purple guy haha.

I really liked the art, although CRT shader over the instructions were a tad hard to read. The controls were sweet, definitely was hard (although not target audience) but playing on a controller was really nice addition.

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nice atari feel game, its been ages since I played on my atari 7800, so I was better at A-lining straight into the boats vs avoiding them lol. also somehow I got a -1 attempt and the game froze, after I died.

Thanks I always push my team to do all the wildcards, think outside the box with strange constraints.

I liked the artstyle and the tetris mini game, although no way to rotate the pieces and never could complete a row given the pieces shown.

I one shot the boss, is that intended, otherwise good art. Wish there was more to do though.

thanks I am glad you enjoyed the game, ya our artist enjoyed the comic style animations. 

you win by collecting 3 of 5 possible dynamites on the map, if the monster finds (3) first, they win. you should check out the defeat cutscene too. glad you enjoyed the game!

Music was awesome! I wish I could control the ship with my keyboard. I just careened into walls but the music made it worth riding that wall a bit longer.

Cool idea, loved the art style!

I do love me some pinball, although 2.2 definitely was messing with my head as an avid pinhead =P usually tables dont have diagonally working flippers lol. Solid job!

lolz .... I know someone who this is their game, they can't stand when people come up and talk to them.

Thanks for playing our game, glad you enjoyed it!

I liked the artwork and enjoy beat-em-ups! I wish I could have had some indication of how to avoid boss attacks. I tried far lanes, but all his attacks felt screen wide.

I do love myself some tank games, seems like a old school tank commander meets brickbreaker game. I just was a bit lost to what my objective was and how to gain points.

Interesting timing themed fighter. I had the same thoughts on the controls as below. 

I enjoyed the 1980s synthwave dance off vibe, interesting take on a deckbuilder. I wish the cards placement spots were in the lower part of the game, so I didnt have to mouse from bot to top on everything hehe.

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thanks for playing, and enjoyed the art. The retro was meant to be in the vein of "top down" and "map" centric gameplay which are often some of the classic games. I am looking into this physics tick rate aspect you mentioned, if I find a response. I will definitely let you know!

thanks glad you enjoyed it!

thanks, will have to wait til dev is back online to spin up a fix

I do love me some fishing games, although not sure gramps objects are counted as fish heh unless its the tiny plastic ones inside =)

something I did not expect for the theme :P but definitely a surprise!

I enjoyed all the puzzles, especially the ones that I had to look around to figure out.

oh so much fun, too bad he got a bit carried away with you :)

Fun concept, I got 3/8 endings, didn't realize there were a hints if I read somewhere. heh

thanks, glad you enjoyed the premise. didn't think about that for the cosmic horror growing, I kinda leaned into he suffered heavy damage from falling to earth and you were restoring him so he could return home. btw did you find the 3 endings?

glad you enjoyed the art, I tried something new and made the art this time. we want to add some more things that could help speed up the playtime but was built more around player discovery but just didnt have enough time to do everything we wanted. thematically I wanted to try to aim for something that was pretty different :)

thanks for playing the game, glad you enjoyed it. yea it can start out a little slow depending how you skill up. that bug is a funny one, we will look into what is happening. btw have you found the 3 endings?

a fun hedge-maze wizard puzzle game! it was a bit choppy in browser but was able to play just slower than most. when I saw the cultist, I first thought of Magicka :)

Unique concept, I liked the art and the premise of the game. 

I enjoyed the art and the interactions with the npcs. I wanted there to be more stuff to do within the rooms. Point and Click adventure games are often overlooked, good work!

I liked the art and the theme quite a bit, just wasn't sure what I had to do to destroy the ghosts. I would freeze them with the light from torch and then overhead light, then would walk through em. But would take damage as soon as I turned my back.

I really enjoyed that it was 3d and playable in browser. I did spacewalk through some doors :P heh luckily it didnt kill me. I wanted to click on all the controls in all the rooms hoping they would do something.