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Shape Shiftin''s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #4 | 4.564 | 4.564 |
| Audio | #4 | 4.103 | 4.103 |
| Originality | #8 | 4.256 | 4.256 |
| Overall | #12 | 3.861 | 3.861 |
| Fun | #19 | 3.795 | 3.795 |
| Accessibility | #30 | 3.282 | 3.282 |
| Controls | #42 | 3.487 | 3.487 |
| Theme | #93 | 3.538 | 3.538 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
50s/60s Retro Aesthethic
Discord Username(s)
surjtheburj,f15hy,tinpin.exe
GWJ Participation Level
4
Team Size
3
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
So stylish and so creative. So good! Wow! Amazing job!!!
This is so so stylish, I wished the controls where better. I got stuck a lot or didn't quite get the balls to be where I wanted them to be.
Wildly creative game and great implementation! Very stylish overall and a lot of content and great puzzles. This really has the potential for a full game with more content.
I just think that in some cases it’s a bit too easy to get stuck on a level. Maybe having the player have some more weight, or a jump button would help with this.
This is such an awesome contribution with some well thought out puzzles. Also, you guys must be signed distance field fans because they seem to be all over the place :))
Great opening and the transitions. Wow! The graphics in general are pretty strong. Along with the audio.
I have encountered one bug in the level where you have to expand a square to push 2 balls to the sides. One of the phased through the expanding cube and two balls ended on the right and none on the left and the level was broken. Worked on restart tho, so not a big deal.
Great game!
The opening gives the Pink Panther opening vibes, lovely game, lovely art.
Very fun puzzle game, the attach and detach mechanic with the abilities mixed in make for a some interesting and varied solutions to a lot of the puzzles. Also great music, perfectly sets the tone for the game and put me at ease after playing so many horror games this jam XD
Really stylish and fun filled game, I wish it was longer! My one piece of feedback would be that the first time the wind mechanic is introduced, the shader must be glitching because it looked strange on my end. Really fun and clever experience though!
Did you happen to be playing on a Mac?
Yep
Yeah, we always encounter issues on web export for mac. It sucks cause trust me I know what it looks like and its borderline unplayable haha. If you have a PC id say give it another try because even the intro is all messed up. But thank you for the feedback and playing! If you have any tips for fixing that issue on Mac please let us know.
Awesome entry! I loved the art and audio. That sort of interactive loading screen was very cool!
I loved combining the mechanics and just trying different things, very fun!
This is incredible. Out of every entry I've played thus far this is undoubtedly my favorite. Very very impressed by the polish and execution. Incredibly intuitive and just a generally solid concept.
This was a fun, short physics puzzler, with a very fun and unique aesthetic. I sort of expected for the shape shifting shader from the intro to make an appearance in gameplay, where maybe passing behind one would change your shape or something but maybe that would be a bit too ambitious for a jam.
Yeah honestly improper scope/time management on our side. This was an intended feature we really wanted to include but we basically got the tutorials levels +1 in so nothing more complex. Thanks for playing and the feedback!
It's as if the figures from the Make Some Noise intro had their own game! I was really impressed by the silent tutorials you had here - no explanations, no text, just a series of puzzle pieces laid out in exactly the right way to let you figure it out yourself. That's how a puzzle game should be.
I really liked everything about the aesthetic, and the concept is really great. But the gameplay, specially the physics, are really glitchy. I spent 10 minutes breaking my head against the wall on a level with the triangle and square, because expanding the square just made it clip through walls, or not push things properly, or locking me in place and it forced me to reset a LOT. It's very frustrating.
This just oozes style, The art and the sound are awesome for sure, but the way it is incorporated into the design as well is excellent as well. It feels like you all really worked as a team to blend the aesthetics into the gameplay.
I'm not super into puzzle games and I still really enjoyed playing! Congrats!
Fun! i like the art deco jazz thing. Interesting mechanics. A bit difficult to control, but overal great. great job!
Love the Saul Bass vibes in the visuals <3 The concept has lots of potential to be a full non-jam game!
It was cosy and kinda like Bounce tales games. I like it
Beautifully polished and smooth, the audio and graphics are simple but work together really well to fit your aesthetic! I thought the controls were odd at first, but after a couple of levels that thought went away.
One thing that I really liked was the lack of a tutorial or anything like that. The way the levels are designed when you introduce a new ability or new concept are intuitive and guide the player to learn the mechanics without any text or introductions.
I think there's a really solid foundation for an extended, fully realized version of this game and I hope your team continues to work on it!