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A jam submission

Phased: DeeperView game page

Phase Deeper into the Abyss and switch between Phantom and Reality
Submitted by JBdev — 19 minutes, 26 seconds before the deadline
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Phased: Deeper's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#43.7833.783
Enjoyment#53.5223.522
Overall#53.5543.554
Use of the Limitation#63.3483.348
Presentation#93.5653.565

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Mosquila

Software used
GDevelop

Use of the limitation
The limitation is built directly into both the level design and the puzzle mechanics. To survive, you must constantly descend through layers of an ancient, submerged dungeon. By phasing between realms, you unlock hidden paths carved deep within the crypt's walls, managing key collection and enemy step-movement as you plunge further into the abyss.

Cookies eaten
Unfortunately, no sweets were devoured on the making of this game

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Comments

Submitted(+1)

Nice work! It’s a very fun an cohesive puzzle game, I didn’t have time to play the whole thing, but I’ll definitely play more later!

I will let you know, it seems there’s a dev secret you haven’t patched out, where you can manually move the skeletons wherever you want with the arrow keys. But I also haven’t played the whole thing, so this could be intentional lol.

Either way, great job! b( ̄▽ ̄)d

Developer(+1)

Hiii thanks for playing my game!!! Woah I actually forgot about the control for the skeletons lol! Thanks for pointing this out and thank you for the kind words it really means a lot, glad you find the game fun. Thanks a bunch!

Submitted(+1)

No prob! Sometimes it’s easy to forget things like that are there lol o( ̄▽ ̄)ブ

Deleted post
Developer(+1)

Thanks for playing it! I appreciate the kind words! Thanks a bunch!

Submitted(+1)

Good idea and visuals. Very solid work for a jam game. I'd say definitely has a potential to be a steam game with further improvements. Also keep the bass line from the menu in the game itself, it's too good.

Developer (1 edit) (+2)

Hiii thanks for playing my game! You kind words are too much its overflowing me with joy... The pixel art is a pre-made asset made by Pixel_Poem go check him out. I agree, the bass line music in the menu sure is funky. Thanks a bunch!

Submitted(+1)

the game is really cool, just please can you prevent the player from phasing throught a tile where there is a skeleton already?

Developer(+1)

Hii thanks for playing my game! I actually just finished updating it but I unfortunate dont have an executable for the original submission file so I will have the file as a zip. Phasing and dying immediately from skellies is part of the game you need to be cautious and remember where they are. Since I don't want to remove this I instead tuned the difficulty and removed most skellies. This is the best that I can do for now. Thanks for the feedback!

Submitted(+1)

Dam cool game....artstyle is awesome man ..also with music , effects and everything game felt very cohesive and fun..Whole phase mechanic kind of thing was pretty cool too..Great work!!

Developer(+1)

Woah thanks man! you're so kind... glad you liked the mechanic. The art is a pre-made asset made by Pixel_Poem go check him out. Anyway thanks for playing my game! I already tried to play yours but It was just to laggy for me because of my potato laptop im sorry.  I really would love to play it  <3

Submitted(+1)

I like the concept a lot, though being able to phase into skeletons kinda sucks, also nice artstyle and music

The controls don't feel too responsive, though I got used to it in time (not sure if this is a pc thing or a game thing), feels like it takes half a second to move the character each time I press a button

Developer

Hiii thanks for playing my game! Im so happy a lot of people  liked the concept but when it comes to dying from skellies after phasing is understandable. The artstyle is  a pre-made asset made by Pixel_Poemm go check him out. Im sorry about the controls, I did want it to be just continuous so you dont have to press it every time to move but I just couldn't figure it out on code. Next time I will definitely nail the pixel perfect movement. Thanks for the feedback and Thanks a bunch!

Submitted(+1)

Sick concept and cool mechanic. Love the art and sound too, good work!

Developer(+1)

Hiii thanks for playing the game! Im glad you liked to concept. The art is pre-made asset made by Pixel_Poem go check him out. For the sounds its just jsfxr and some free music background. Thanks a bunch!

Submitted(+1)

a pretty cool mechanic but i kept on dying to skeletons when phasing

Developer(+1)

Hiii thanks for playing the game! You can say that again... even I died a lot. Thats my bad sorry if it made the frustrating. Glad you liked te mechanic! Thanks for the feedback! Thanks a bunch!

Submitted(+1)

Pretty interesting mechanics, I really liked it ( I bet everyone died at least once when switching and ended up inside the skeleton :D )

Developer

Hiii thanks so much for playing the game!!! Yupp you got that right. everyone 100% died at least once when switching layers lol. Thanks for the feedback. I will improve! Thanks a bunch!

Submitted(+1)

When I played I often found myself (literally) in a skeleton when I switched in/out of phantom mode, and I feel like it’s kind of unfair to the player to have to keep track of both layers at the same time, especially when they don’t know when the skeletons in the opposite layer of the player have moved, and where. Adding buffering for the controls would also have made a better user experience instead of having to press WASD repeatedly. I didn’t get to the end personally because I lost all three lives to skeletons on another plane of existence, but well done making this in the time frame given.

Developer(+1)

Hiii thanks for playing the game! Thats understandable, almost all of the comments is about dying to the skellies which is my bad. Thanks for the feedback, I'll learn from this mistake and improve in the future. Thanks a bunch!

Submitted(+1)

Ohh this was cool! Beautiful artwork, great concept. The mode switch mechanic is excellent but I did find that I'd keep switching phase straight into skellies and dying ಥ_ಥ. Fantastic work! 

Developer(+1)

Hiii thanks for playing the game!!! the art is a pre-made asset made by Pixel_Poem. I completely understand your frustration to dying to skeletons after phasing im so sorry. I will take this feedback and improve in the future. Thanks a bunch!

Submitted(+1)

Great puzzle game. I love the pixel art and music. It's fun to switch modes to complete levels.

I think it would be great if you add movement by holding the WASD keys (instead of just pressing WASD).

Developer

Hii thanks for playing the game! the pixel art is a pre-made asset made by Pixel_Poem. The holding the controls to move forward is 100% what I want, I just couldn't figure it out how, so I ended up just doing per press. Thanks for the feedback I will learn from this. Thanks a bunch!

Submitted(+1)

Cool game, it was pretty hard to dodge the skeletons, especially on the second level up top because of the tight room and two skeletons right at the entrance to the next one. Love the concept! ;)

Developer

Hii thanks for playing the game! I understand that the game is difficult when it comes to dodging the skellies. I did not get to test the levels thoroughly because of time constraints. But I'm glad you liked the concept. Thanks a bunch!

Submitted(+1)

it was a cool game! very crypt of the necromancers-esk. The only thing I didn't really like was I wasn't sure where the enemies were when you switch dimensions. I switch near the end of a level and instantly died because I was on top of an enemy. But very cool concept :D

Developer

Hiii thanks for playing my game. I'm so sorry for what happened. I guess the game turned out to be more on the memorization end as to not forget where the skellies are before you change dimensions/layer. They do only move when your in the same layer as them. Thanks for the great feedback!

Submitted(+1)

Phew, that took some real effort dodging those skeletons. It’s a fun game concept! But I don’t get it, is this bug? I can’t progress any further in the game

Developer(+1)

Hiii thanks for playing my game!!! Im so sorry that happened to your gameplay... but no worries that was actually the last level and it would just take you to the congratulations scene. Well congratulations on finishing my game! I just realized that we finished both of each others game lol. Im so glad you liked it and I totally get the dodging the skellies part they're unpredictable.

Submitted(+1)

Really nice pixel art! But for some reason, I didn't understand how to control the phantom at first...

Developer

Thanks for playing it! the pixel art is a premade asset made by Pixel_Poem. Sorry for the tutorial if its too confusing, I tried my best