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A jam submission

Exponential DecayView game page

Idle clicker - Kenney Jam 2026
Submitted by loginaut (@le_beaver) — 14 hours, 34 minutes before the deadline
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Exponential Decay's itch.io page

How does your game incorporate the theme?
idle game where numbers scale up quickly

What bonus challenges did you complete?

Mouse only

Did you use any sort of AI during the development of your submission?

Yes

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Comments

Submitted(+1)

Clickers are too addictive man! great job!

Submitted(+1)

Reminds me of cookie clicker. Very well done. Funny number go up :D

Submitted(+1)


the capital is DONE FOR
cool game! 10/10 would decay again

Submitted(+1)

This was so good! Simple and addictive haha. Love watching number go up

Developer(+1)

Thanks! I agree, numbers going up seemed like the easiest way to make a fun-feeling game while keeping the scope small. I usually over-do it on jams instead.

Submitted(+1)

Pretty cool game. The main feedback I would give is making more clear what I need to click to upgrade things, when I first played I click on the box and nothing happen, then only I understood that it is on the icon. But overall it is a pretty cool short game!

Developer(+1)

Thanks! I realized that might be a problem after I finished wiring up the UI, I should've just made the icon and text one big button.

Submitted(+1)

very fun game, i love clicker games too!
5 minutes 

Developer

Nice! I was wondering if 5 minutes was too short, but it feels like the sweet spot for a jam game. I'm glad you enjoyed it.

Submitted(+1)

Hi loginaut

I love clicker/idle games. This was short and sweet. Good job.

Developer(+1)

Thanks! I figured short and sweet is the way to go for a game jam.

Host

Could you confirm to what extend you've used generative AI? We've clearly stated that's against the rules of the game jam and might lead to disqualification.

Developer

Absolutely! I used it as a replacement for documentation and StackOverflow. I can give some concrete examples:

  • This is my first time using Godot, so I used it for a lot of engine questions. Things like "what is the Godot version of Unity coroutines?" and "where is the 9-slice image setting for this panel?" or "how do I make a global singleton?"
  • I used it to get code snippets, like I would from the documentation. It was mostly for the tween library, so things like "var tween := create_tween()" or listing the different arguments for the set_trans() and set_ease() functions. Or the difference between "self_modulate" and "color" arguments when changing the alpha channel.
  • I used it to keep track of my progress as a rubber duck/interactive journal/hype man. I'll put in a todo list at the end of the night, or I'll describe a design decision I made. I've found this is helpful for me to get through mental blocks when I'm working solo.

I hope that's clear. I tried to stay within the spirit of the rules by keeping it away from the assets, code, and design. The submission disclosure was much more broad, so I figured it's better to be safe than sorry.