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(+1)

Hey! Nice to see you!

Thank you for playing and so great feedback!

"Nothing selected grass painting" was my initial idea for putting grass on the field. Later when I introduced automation by workers and I planned to remove it, so the player would be more encourage to use the worker feature. Eventually I left this feature as some as an "easter egg".  Cool that you found it! 

It was my first incremental game and I was stunned how hard balancing is. Eventually I feel I found a good initial peace of the game, initially it was pretty slow and frustrating. Thank you for giving me more feedback about it.

I am glad you were able to unlock everything without any crash or freeze. This kind of game is pretty fun when it comes to about optimization and looking for a way to minimize calculations. For sure the biggest pain point is path finding and overlapping animals but if I decide to develop it further I will look into it.

Eventually I'm really happy with optimization on the web build, it works fine even with some extra Environment settings like fog and the loader feature was able to minimize (or just completely remove, it depends on the machine) stuttering when loading meshes.

Thank you again!