Hi. The game is awesome, but the HP is really low. You'll get used to the controls and the fish over time, but it's tough at first; I barely managed to get above 220. The loading screen in the beginning and main menu are especially cool XD
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Koi Batter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #15 | 4.085 | 4.085 |
| Overall | #32 | 3.644 | 3.644 |
| Theme | #37 | 4.014 | 4.014 |
| Graphics | #42 | 3.986 | 3.986 |
| Audio | #42 | 3.493 | 3.493 |
| Controls | #43 | 3.479 | 3.479 |
| Fun | #52 | 3.479 | 3.479 |
| Accessibility | #69 | 2.972 | 2.972 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
Retro Style Game, with Large Fishes, and their Looming from a Distance
Wildcards Used
Include something disproportionately large
Add an entity that creepily lies in the distance
Discord Username(s)
Butter40, Roburab, Spore
GWJ Participation Level
4
Team Size
3
Generative AI Disclosure
Comments
What a random concept, I liked the player and island retro artstyle, Simple gameplay but still abit of nuance with the way the fishes react when getting hit.
Simple idea executed very well. I only got 510 points so I wasn't as good as everyone else it seems. I really like your menu screen with the arcade cabinet.
This was super fun! The swing was super well animated and I liked the ball game music. Amazing art too, incredible entry.
Wow. This is straight gas. I am in love with this incredibly silly concept. fantastic execution. Not to mention inclusion of a scoreboard. I haven't gotten to that part of my development journey so I don't know if that's impressive but it seems impressive and I for one am impressed.
FEAR NOT YOUNG ONE, BUT I SHALL TEACH YOU. For the Scoreboard, I have been a fan of them since my first game development class, where I did a vampire survivor game, I added a scoreboard, and i felt like this type of arcade game also needed it. So How exactly does this scoareboard work?
I used something called Talo. A free database to store user information. Really easy to set up too. All i did was grab my API key which allows me to access their database where I created 2 tables, a player and a high_score. When the player clicks enter on the enter name scene, I call the api to input the user, and the score, where i grab it via a global script so its accessible towards other scenes. Godot has support on it on their asset library, so when creating a project, you can add that addon. Im not sure if i can send links here but read their documentation and the creator also has videos!
Fun game and I love the koi art! Really feels like I am playing an old arcade game. Great game all around.
It's missile command, but with smacking fish flying in with a bat! This is a lot of fun!
Wasn't sure how to feel about 'battering koi' but I the animations were great; somehow peaceful? Relaxing? Now I don't know how to feel about myself.
The whole game has a nice vibe. Well done!
Nice work! It feels very arcadey. Where does the koi come from? Who knows, who cares! :)
Really well done game! I love the retro feel, visuals, music, and super quirky/random concept. The koi look great too! Nicely done!
Incredibly fun and fluid game with beautiful audio and visuals! Really fun concept too, and I love the use of fishing lines as the health indicator! Great stuff!
Incredible, I really felt like I was in an arcade! Those scores are going to be beaten, jxm just you wait!
Fun game here....the fish animation are great and mesmerizing! It would be nice a little bit more of lore, why the island is hanging with fishing threads? why fishes want to flood it?...just kidding! great imagination! keep it up!






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