Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Billiard OceanView game page

Infinite Carambolage Golfing
Submitted by ludorino — 9 days, 3 hours before the deadline
Add to collection

Play game

Billiard Ocean's itch.io page

Results

CriteriaRankScore*Raw Score
Mecha​nics#23.7003.700
Audio Creativity#73.1003.100
Direction#83.4003.400
Overall#113.0203.020
Use of Themed Item#221.9001.900
Visual ​Creativity#233.0003.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Pretty fun and snappy. Could use a font change to give it a little more flair though. Reminds me of some of those old Wii Play minigames!

Developer

Thx for the interesting nudge about the font. Which font would you suggest. I never changed font(s) in Godot. Could you give me a link to a font or something? Just curious.

Submitted(+1)

It's a pretty simple process, don't worry! You just need a ttf file and drag it in somewhere under the Theme Override section on a label object iirc. I usually check fontlibrary.org or fonts.google.com to find suitable fonts with proper licensing, but as for your particular use case, I think something calm and sans-serifed / handwriting-adjacent might work quite well. Hope that helps!

Submitted(+1)

Really impressive! There are so many interesting mechanics, both inspired by pool and golf. The one I liked the most was the ability to build part of the course. It's a really cool idea that lets you place walls and come up with different strategies for each shot. I had a lot of fun with it, great game!

Developer

Thx a lot your kind words. This keeps my motivation up :-)
If you like the game, it is worth it to play at least up to level 10,000 or 100,000 to get bigger parcours with lots of stuff, e.g. conveyor belts are not coming up in the early levels.

BTW: Already in my TODO-List: In  the mid-term future I plan to add 2 other tricks: one for placing an empty tile (to bridge water gaps) and one to stop gravity for one shot.

Have fun and nice to have you all here in the jam!

Submitted(+1)

So much depth, i love this game, it's a lot of fun. I love how you build upon the basic goal of hitting the ball into X by adding different factors and power ups, that's really neat. Great game

Submitted(+1)

This was very polished and surprisingly in-depth experience, it felt like that one miniature golf game people play on youtube. It was fun to using all the mechanics, like spinning and the shop upgrades to complete the levels. A few improvements I have in mind though are maybe having a line that tells you which direction your ball will go in after it hits something. Also I don't know if this was a bug, but after I pressed R to reset the level it wouldn't let me use LMB to change the direction of my cue. Overall this was a well made game and the concept of combing pool and miniature golf is really unique! I hope you continue to update it!

Developer(+1)

Thx for the great feedback! :-)

The helping line (where the ball would go after hitting something) was often requested and is 100% valid. I am not doing it just because I would have to do the physics (not the worst part) AND my calculation would have to match the godot physics actually happening. Currently, as I am not yet doing _all_ of the physics on my own, this line would lie and therefore not help. In the (late) future I want to do really _all_ the physics myself, and then I can do a lot more stuff like this.

Then the "R" - sorry my fault - is not a Reset but a Replay of your last shot. It's just to look again at a marvelous shot or show it off to somebody. This is a very lame version of a whole Replay of the whole level, which would be what you really want. I still have to think how I could get this done well... The missunderstanding of the "R" is definitely my fault. I should explain it in the tutorial!

Thx for the useful feeback again!

Submitted

No problem, I think your game is really good and I hope you continue to work on it because its got great potential!

Submitted(+1)

This was a super polished experience, i was especially impressed by the spin mechanic and liked using that a lot hahaha

my only nitpick is that sometimes waiting for the ball to fully stop can be annoying. maybe a "speed up" button could be cool! The rest was basically flawless. Nice use of the themed item as well

Developer(+1)

Thanks for the kind words. Regarding the speed-up I will think about it. The problem might be physics, but I have to check. Game engine physics are great when "simulating" 3000 objects colliding and going whack, but near-realistic simulation is a problem: They collide too much before reacting and then the angles are all wrong etc. I had to do much the the physics myself, but there are still some Godot (Jolt) physics I use. "When there is time for it" I want to do really ALL of the physics myself in own code, and then things get much much better, including a full and accurate replay for a level etc etc.

Thx for the feedback! Anything else weird or annoying?

Submitted

that was it !

Perhaps adding more verticality to levels could be a good innovation as well

Developer(+1)

it was vertical in the beginning. In a “Version 2” I want it back. But for now: no 3D because of physics. 😞

But thx for the nudge to go 3D (somewhen)!

Submitted(+1)

very nice, very polished, calm and relaxing. the tutorial was a little confusing but still very well done

Developer

Thx! :-) What exactly was confusing with/in the tutorial? I would try to enhance/change that then.

Submitted(+1)

yo i fined the game to be really fun, it has this cozy vibe with it. i liked that it has a thorough guide through every mechanics

Submitted (1 edit) (+1)

Hello fellow jammer! Great game
It's actually great to  all the extras as well, settings, Carom, Save slots. You've clearly spend a lot of time on this. 

In the tutorial, the zigzag should probably be just once. With some polish and visuals, i can see it being a cool project

Submitted(+1)

I like the game! The tutorial was a bit confusing from time to time, but I think the overall goal of making a relaxing endless golf game was achieved pretty well.

Developer (1 edit)

Thanks! :-) The tutorial is not perfect, I totally agree. It's not even complete. I'm just working on having multiple boxes for one level, so, more smaller boxes one after another instead of one big text.

https://ludorino.itch.io/billiard-ocean/devlog/1587561/multiple-tutorial-boxes-p...

Developer

Joshuah, please tell me: What exactly was confusing in the tutorial?

Your answer would help me to make it better and less confusing.

Submitted

Sorry to take so long to reply. The only thing that really confused me was the stages that I couldn't change the shot direction. I ended up noticing that it was intentional, but with so many in a row early on I had thought it was a bug for a bit.

Developer

Ah I see. Well, doing a tutorial is already hard. Making a _good_ tutorial is even harder. Also, it takes so much effort and code changes, that sometimes I felt, coding the tutorial itself is like coding a new game. Thanks for your feedback!!