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A jam submission

Dualspace v1.5: Before the FractureView game page

Switch between two overlapping worlds to solve handcrafted puzzles and uncover hidden secrets.
Submitted by CoderGenius72 — 9 days, 10 hours before the deadline
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Dualspace v1.5: Before the Fracture's itch.io page

Results

CriteriaRankScore*Raw Score
Recent Work/Making Progress#92.3092.667
Onboarding/Intuitiveness#102.0212.333
Fun#102.0212.333
Overall#102.1172.444

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Improvement Summary
Added more story, cutscenes, visual effects, and updated bossfight/diamond blocks so they work. Fixed the far too many bugs from last month,

Devlog
http://Coming Soon

Requested Feedback/Comments for Reviewers
I am have made a commercial DLC with Wing V, co-op, and new missions and hazards. From this version, how likely would you be to get the commercial version. Note: The web version is not a demo.

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Comments

HostSubmitted

When submitting, only "Improvement Summary" is required. If you don't have a devlog ready, just leave the field blank instead of putting "Coming Soon".

I started by resetting so any past saved data would not interfere.

Having an intro cinematic is a nice touch, though the shaking feels a bit overdone. It was short enough that it wasn't too bad, but it could use with a bit less.

In the intro area after talking to people I am pressing space to end the dialogue and it is still shifting me one tile to the right. I much prefer the dialogue ending and leaving me on the tile to decide where to go. I see that you removed the dialogue for the person next to the traps that trigger a short time after you switch. It was good to have info on how they work, so just moving them 1 tile to the right, or getting rid of the moving 1 tile after dialogue, and restoring the info dialogue would be better.

After the time delay traps I went on the moving arrow section during the day time, and it pushed me off the path onto the brick-like area. I seem to be able to wander around anywhere currently, going to and from the path as I please.

I found a blue key. At first it felt like the game had locked up. Then it caused the camera to start moving to up and right, with the display quickly starting to have a tearing effect where the same image overlapped itself with a slight offset, while the camera was clearly still moving. The there was some blue on the screen and a blue effect in a spot, but I could not see the thing it was focusing on under the overlapping image. When it finished it went back to where I was, and the image was normal again.

The next blue key had the same lockup look for several seconds, then a nearby bit of blue, before the same message as the previous gave.

The game feels more jerky and laggy that I recall it being before, even when walking on the path.

The 3rd blue key scrolled over to the central area where I could see a blue tile with 2 blue keys on it and made one disappear. Aside from being a bit jerky, no real issues with this one.

I'm acknowledging that there is a lot of gold and yellow in the collectables, and the daytime world. It might be good to change some of the collectables to be a bit more distinctive.

I've explored around a bit. I've "completed" 42%. I have 1151 coins, 78 keys, and 35 of the ring/donut shaped coins. I did occasionally run into spots that blocked me, but they were easy to get around, and I pretty much had free reign to complete the game bypassing all of the challenges.

Obviously, my first recommendation would be to fix the maps so the player has to stay on the path/proper play area. I'd also suggest working on the jerkiness, The basic movement especially needs to feel smoother, but the laggy feeling was really noticeable when the camera was scrolling for the blue keys. I'd also tone down the shaking. Maybe it felt worse because of the lag/jerkiness of the game, but it was definitely more than I like. It also sounded like the background music had 2 track overlapping. Maybe that was a result of wandering off the path. Maybe it was just the music. I went back to the menu and pressed play again and it sounded better, but I did not play for long.

Developer(+1)

Thanks for the feedback! I fixed the path issue, it was supposed to only for me.  It was due to 2 extra "W" s

Submitted

I tried this game.

I do enjoy puzzle games and this did have somu good puzzles.

Things I liked:

  • The dimension switch mechanic is quite nice and the animation is smooth.
  • It was fun to interact with NPCs and get some dialogue that way.
  • The style of puzzle.
  • The assets are quite nice
  • I like the intro sequence and the start of the game. Makes it seem like the world is quite rich.
  • The coin collecting mechanic is cool. These can be used to get things later.

Things to improve

  • The character teleports from tile to tile. This for some reason I find a bit jarring. If there was a smoother animation of him walking / hopping/skipping from tile to tile that would make the gameplay much more pleasurable!
  • Some of the elements are not too clear. Whats blocked, what can be walked through. For a puzzle game this is quite important.
  • When standing on a portal, the character keeps teleporting from one end to the next constantly. The portal should only trigger when you walk on it, and not when you spawn in it.

I had to eventually stop playing the game because I found the tile to tile snap to a be a bit jarring. If you plan to fix that in the future I could give it another go.

This game has a lot of potential! Good luck!

Developer(+1)

Thanks! I am working on a better animation now actually.

Submitted

Looking forward to it!

Developer(+1)

Thanks for the feedback

I  fixed the 

"When standing on a portal, the character keeps teleporting from one end to the next constantly. The portal should only trigger when you walk on it, and not when you spawn in it."

I am working on the teleporting character, I fixed the camara, but trying to change the player's teleporting. causes it seem like it's sliding on ice. 

Submitted

This is a fun idea for a game! I like some of the puzzles and the switching mode mechanic. Visually it is sometimes unclear which bricks are moveable, dangerous or safe. I feel like more clarity visually would make it easier to navigate. Also the whole screen moving on each movement is sometimes a little jarring, smoother camera movement would improve the feel of the game. Overall I did enjoy our game, good job!

Submitted

just started it and i find that the mechanics are interesting, but i find that sometimes it's hard to know what you're meant to be doing